Difference between revisions of "Class:Pyro"
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The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps. The pyro can also push himself around backwards (and upwards if you face downwards) with the flamethrower. | The Pyro can also make use of his incendiary cannon and napalm grenades to achieve a very effective means of self-propulsion. Shooting oneself with the incendiary cannon (IC) will provide a small, but significant height gain. Using the IC alone can clear most important areas and is also useful for starting a quick bunnyhop. If you find yourself in need of more height, add a napalm grenade to the mix. Although the timing can be a bit tricky, an IC + napalm grenade jump can propel the Pyro to great heights. This is accomplished by priming a napalm grenade and then doing an IC jump right before the grenade goes off. If timed properly, the combined force of the cannon and the grenade will give an extreme vertical boost. This tactic seems most effective with basic vertical jumps, but it may be possible to apply it to horizontal or arcing jumps. The pyro can also push himself around backwards (and upwards if you face downwards) with the flamethrower. | ||
− | The pyro can also jump to great heights using only his flamethrower as a propellant by ' | + | The pyro can also jump to great heights using only his flamethrower as a propellant by 'double jump'. Normally this is done by jumping from a lower surface on to a higher one and then jumping as you land, allowing you to jump even higher. It is most commonly used on ramps. The pyro can execute this on flat land with his flamethrower by pointing straight up while firing, jumping, continuing to hold attack down as you are forced back on to the ground. As you hit, jump again (or queue a jump up) and point your flamethrower straight down at the ground and continue firing. If executed correctly you will jump incredibly high. This can also be used in conjunction with other movement tools, such as bunnyhopping and flamepushing. |
====Keeping Yourself Alive==== | ====Keeping Yourself Alive==== |