Difference between revisions of "Class:Pyro"
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====Damage Stacking==== | ====Damage Stacking==== | ||
− | The Pyro's weapons will "stack" damage if they are causing burns at the same time. He can achieve level 1, level 2 or level 3 burn damage rates. Burn level 1 is a mild annoyance, where as burn level 3 is almost a guaranteed kill in most cases. To do this, Pyro must use all of his flame weapons in a very brief time. He can still do serious damage to lighter classes like Medic or Demoman by using only level 2 burn. However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3. The most effective tactic is to first prime a napalm grenade, shoot an | + | The Pyro's weapons will "stack" damage if they are causing burns at the same time. He can achieve level 1, level 2 or level 3 burn damage rates. Burn level 1 is a mild annoyance, where as burn level 3 is almost a guaranteed kill in most cases. To do this, Pyro must use all of his flame weapons in a very brief time. He can still do serious damage to lighter classes like Medic or Demoman by using only level 2 burn. However, to kill a soldier or heavy weapons guy quickly, light them to burn level 3. The most effective tactic is to first prime a napalm grenade, shoot an Incendiary Cannon round, throw the primed napalm grenade and finally light enemy with flamethrower. This will make the enemy scream like a banshee and can take out a Heavy Weapons Guy in only a couple seconds. |
====Weapon Jumping==== | ====Weapon Jumping==== |