Difference between revisions of "TF2 Player's Guide to FF"
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'''[[Class:HWGuy|HWGuy]]''' | '''[[Class:HWGuy|HWGuy]]''' | ||
− | * | + | * No serious changes. |
'''[[Class:Pyro|Pyro]]''' | '''[[Class:Pyro|Pyro]]''' | ||
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* You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack. | * You do not get alerted when a spy has stealth-hacked your SG, only when they activate the hack. | ||
+ | |||
+ | * Sentries will being to make sonar sounds when a Spy is near it. The closer a Spy is, the louder the sound will be. | ||
* When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type. | * When an engineer discards ammo, he will throw out ammo of every type, even if he doesn’t currently have a certain type. | ||
− | * The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can | + | * The Pistol is replaced with the [[Weapon:Railgun|Railgun]], which can charged up. If charged for 3.333 seconds, the Engineer will receive 40 metal. |
* The [[Sentry Gun]] uses shells and rockets from the Engineer as ammo. If your SG runs out of ammo, whack it to restock it. | * The [[Sentry Gun]] uses shells and rockets from the Engineer as ammo. If your SG runs out of ammo, whack it to restock it. | ||
− | * Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu | + | * Destroying, dismantling, building and aiming are all available as options on the right click (alternate fire) menu. |
+ | |||
+ | * The [[Dispenser]] gives armor and ammo, but not health. | ||
− | * | + | * Dispensers can absorb ammo from backpacks. |
'''[[Class:Civilian|Civilian]]''' | '''[[Class:Civilian|Civilian]]''' |
Revision as of 00:07, 13 September 2008
General
Weapons
Classes
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