Difference between revisions of "Reference:Armor"

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(Engineer doesn't need to be there, he's under 'Other Armor')
 
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==Medium Armor==
 
==Medium Armor==
  
Medium Armor absorbs 60% damage. If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:Pyro|Pyro]], [[Class:Spy|Spy]], and [[Class:Engineer|Engineer]] are equipped with Medium Armor.
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Medium Armor absorbs 60% damage. If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The [[Class:Demoman|Demoman]], [[Class:Medic|Medic]], [[Class:Pyro|Pyro]], and [[Class:Spy|Spy]] are equipped with Medium Armor.
  
 
Historically, this was called ''Yellow'' armor, but this designation is no longer used.
 
Historically, this was called ''Yellow'' armor, but this designation is no longer used.

Latest revision as of 12:09, 6 April 2009


Armor
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Armor is equipment in Fortress Forever that all classes have. Armor reduces damage depending on its strength. Armor strengths are also referred to by colors, as some TFC maps had differently colored Armor (green for Light Armor, yellow for Medium Armor, and red for Heavy Armor) that gave you that type of Armor.

When a player receives damage, a percentage of that damage is absorbed by their Armor. When Armor absorbs damage, the player loses Armor Points. If a player's health goes to 0 or below, he will die - however, if a player's Armor goes down to 0 he will be fine.

If a player has 0 Armor Points, then he has no Armor and subsequently receives no damage absorbtion.

Players spawn with only half of their maximum Armor by default. However, mappers can use Lua to change this and have classes spawn with any amount of Armor they wish (as long as it does not go over the maximum amount).

When a player spawns (or if they receive damage), they can recover Armor by picking up more. Armor is represented by its own pickup (shown in the picture to the right); Armor can also be contained in bags. Armor pickups typically restore 150 armor, but this can be changed via Lua by mappers. Bags with Armor also provide the same default amount, and this can also be changed by mappers via Lua. Special map zones (such as beams, floor tiles, etc.) can also be coded to restore Armor.

Light Armor

Light Armor absorbs 30% damage. If you sustain 10 points of damage, you will lose 7 health points and 3 armor points. The Scout, Sniper, and Civilian are equipped with Light Armor.

Historically, this was called Green armor, but this designation is no longer used.

Medium Armor

Medium Armor absorbs 60% damage. If you sustain 10 points of damage, you will lose 4 health points and 6 armor points. The Demoman, Medic, Pyro, and Spy are equipped with Medium Armor.

Historically, this was called Yellow armor, but this designation is no longer used.

Heavy Armor

Heavy Armor absorbs 80% damage. If you sustain 10 points of damage, you will lose 2 health points and 8 armor points. The Soldier and HWGuy are equipped with Heavy Armor.

Historically, this was called Red armor, but this designation is no longer used.

Other Armor

The Engineer is equipped with a special class of armor that might be called Medium-Light. The Engineer's armor absorbs 50% damage. If you sustain 10 points of damage, you will lose 5 health points and 5 armor points.

Image Gallery

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Green Armor Model
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Yellow Armor Model
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Red Armor Model
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Blue Armor Model


Reference Guide
Class Reference  •  Weapons Reference  •  Grenades Reference
Ammo Reference  •  Armor Reference  •  Scripts Reference
Back to Main Page

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