Difference between revisions of "Map Template:Security"
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Jump to navigationJump to search (New page: {{Infobox manual/Header}} =Introduction= This is how to set up security doors and lasers in a map. The doors, lasers, trigger_hurt's, lights and sounds are all controlled by two logic rela...) |
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*<b>red_secup_relay</b> (logic_relay): This relay gets fired when security reactivates. | *<b>red_secup_relay</b> (logic_relay): This relay gets fired when security reactivates. | ||
=Lua Script= | =Lua Script= | ||
− | <pre>IncludeScript("base"); | + | <pre>-- security_test.lua |
+ | IncludeScript("base"); | ||
+ | IncludeScript("base_ctf"); | ||
-- security is active to start | -- security is active to start | ||
− | + | redsecurity = true | |
red_sec = trigger_ff_script:new() | red_sec = trigger_ff_script:new() | ||
function red_sec:ontouch( touch_entity ) | function red_sec:ontouch( touch_entity ) | ||
+ | ConsoleToAll("moooo?") | ||
if IsPlayer( touch_entity ) then | if IsPlayer( touch_entity ) then | ||
local player = CastToPlayer( touch_entity ) | local player = CastToPlayer( touch_entity ) | ||
-- can only be deactivated by blue players | -- can only be deactivated by blue players | ||
if player:GetTeamId() == Team.kBlue then | if player:GetTeamId() == Team.kBlue then | ||
+ | ConsoleToAll("caaaa") | ||
if redsecurity then | if redsecurity then | ||
+ | ConsoleToAll("ummm") | ||
redsecurity = false | redsecurity = false | ||
AddSchedule("secup10red",50,secup10red) | AddSchedule("secup10red",50,secup10red) | ||
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-- Give a 10 second warning that security will reactivate | -- Give a 10 second warning that security will reactivate | ||
BroadCastMessage("Red Security Online in 10 Seconds") | BroadCastMessage("Red Security Online in 10 Seconds") | ||
− | end | + | end</pre> |
− | </pre> | ||
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[[Category:Map Templates]] [[Category:Mapping]] | [[Category:Map Templates]] [[Category:Mapping]] | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Revision as of 05:47, 29 August 2009
IntroductionThis is how to set up security doors and lasers in a map. The doors, lasers, trigger_hurt's, lights and sounds are all controlled by two logic relays. The relays are triggered by the lua. Entities
Lua Script-- security_test.lua IncludeScript("base"); IncludeScript("base_ctf"); -- security is active to start redsecurity = true red_sec = trigger_ff_script:new() function red_sec:ontouch( touch_entity ) ConsoleToAll("moooo?") if IsPlayer( touch_entity ) then local player = CastToPlayer( touch_entity ) -- can only be deactivated by blue players if player:GetTeamId() == Team.kBlue then ConsoleToAll("caaaa") if redsecurity then ConsoleToAll("ummm") redsecurity = false AddSchedule("secup10red",50,secup10red) AddSchedule("secupred",60,secupred) OutputEvent("red_secdown_relay", "Trigger" ) BroadCastMessage("Red Security Deactivated for 60 Seconds") SpeakAll( "SD_REDDOWN" ) RemoveHudItemFromAll( "red-sec-up" ) AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", 60, 25, 16, 16, 3 ) end end end end function secupred() -- This function reactivates security redsecurity = true OutputEvent("red_secup_relay", "Trigger" ) BroadCastMessage("Red Security Online") SpeakAll( "SD_REDUP" ) RemoveHudItemFromAll( "red-sec-down" ) AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", 60, 25, 16, 16, 3 ) end function secup10red() -- Give a 10 second warning that security will reactivate BroadCastMessage("Red Security Online in 10 Seconds") end
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