Difference between revisions of "Weapon:RPG"
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| weapon portrait = [[Image:rpg.jpg|300px]] | | weapon portrait = [[Image:rpg.jpg|300px]] | ||
| weaponname = '''RPG''' | | weaponname = '''RPG''' | ||
− | | rof = . | + | | rof = .7 |
| rps = 4 | | rps = 4 | ||
| damage = 102 | | damage = 102 | ||
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| bulletspread = N/A | | bulletspread = N/A | ||
| prereload = .3 | | prereload = .3 | ||
− | | reload = | + | | reload = 0.9 |
− | | postreload = | + | | postreload = 1 |
| spintime = N/A | | spintime = N/A | ||
| defaultammo = Variable | | defaultammo = Variable |
Revision as of 12:37, 4 October 2009
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An enormous rocket launcher used by the Soldier.
Details
The rockets are not affected by gravity, so they will not go down when fired.
Special Abilities
Can be used to Rocket Jump.
Strategy And Tips
The RPG is a very versatile weapon. It's power makes it very effective against Scouts and Medics, making it invaluable playing defense. On offense, it can be used to Rocket Jump, bypassing certain parts of a map (and possibly fortified areas), in addition to softening up offense so that Medics and Scouts can take them down faster.
To effectively use the Rocket, aim at your target's feet. While you may not inflict a ton of damage and gib your target as often as you would aiming directly at him, aiming at the feet assures that the target will suffer a good portion of damage, no matter what.
Be sure to keep an eye out on your magazine; those four rounds dissapear quickly. Whenever you have any downtime, reload. The game is set to reload automatically, so just stand in a corner for a few seconds and your magazine will be refilled without having to do anything. If you need to fire, the reloading process doesn't prevent you from firing a round or two.
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Image Gallery