Difference between revisions of "Lua:IncludeScript"

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[[Category:Lua_Commands]]
 
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Latest revision as of 13:28, 5 May 2010


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

IncludeScript(string)

This function loads the contents of another lua file. The result is as if you had copy-pasted the entire file into your own script. The included file must reside in FortresForever\maps\includes. Includes are generally done at the beginning of the lua, because any code below the include will take precendence over the included code. However, it's possible to run IncludeScript at any time, even changing the rules of your map on the fly.

Example

IncludeScript("base_id");
IncludeScript("base_respawnturret");
IncludeScript("base_location");