Difference between revisions of "Class:Engineer"
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{{Inline_Ability| | {{Inline_Ability| | ||
− | |name = Ammo | + | |name = Special Ammo Discard |
|description= | |description= | ||
− | When discarding ammo, the Engineer discards a little of ''all'' ammunition types (cells, shells, and rockets). | + | When discarding ammo (default "X"), the Engineer discards a little of ''all'' ammunition types (cells, shells, and rockets), regardless of whether the ammunition is needed for his weapons. |
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|imgsrc=W_rg_380x190.jpg | |imgsrc=W_rg_380x190.jpg | ||
|width=190 | |width=190 | ||
− | |description=Pew pew laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, | + | |description=Pew pew, laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, it will produce 40 cells, but won't fire. The projectile bounces off surfaces (getting more powerful with each bounce) and ignores armor. You can use a charged up blast to jump higher; just point down, then fire and jump at the same time. |
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{{Inline_Weapon| | {{Inline_Weapon| | ||
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|width=95 | |width=95 | ||
|description= | |description= | ||
− | When it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. | + | When it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. Does huge damage to classes that carry a lot of high-energy ammunition, such as Pyros. |
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====Offensive Engineer==== | ====Offensive Engineer==== | ||
− | Build sentries in or very near | + | * Build sentries in or very near the enemy base to cause annoyance, but don't expect them to last long. |
+ | * A dispenser can help your teammates, though it can also be used by the enemy: detonate it if enemies get close. | ||
====Defensive Engineer==== | ====Defensive Engineer==== | ||
− | You are a defense | + | * You are a defense master! Always have a sentry up in your base, even if you're away, just having the sentry up can help your team drastically. Remember to place it strategically; Spies and Medics love to stay out of your sentry's range and nailgun it, try blasting them with your railgun or shotgun, perhaps toss an EMP to scare them off or kill them. |
+ | * Watch for Demomen and HWGuys with their MIRVs trying to get your SG. If they drop one next to your sentry, it is as good as dead, don't try to whack it because then you'll be dead too! Soldiers can also be a pain due to a well-placed nail grenade or volley of rockets easily destroying your gun. | ||
+ | * A dispenser placed on the flag or security button can be used in the same way as a demoman's pipe trap: detonate it if enemies get too close, a well-stocked dispenser will instantly kill a scout. | ||
+ | * Remember that you can repair your teammate's armor, so if you see somebody in need, do the nice thing and smack them with your wrench. | ||
====Playing Against an Engineer==== | ====Playing Against an Engineer==== | ||
− | Two rockets and he'll | + | Two rockets and he'll die. There are many ways in which a sentry can be taken down, as a light class use nailgun and try to hit the sentry from a blind spot where it won't fire back at you. As soldier a few rockets or a nail nade will kill it. Demos' and heavies' mirv are will definitly kill a sentry. As a spy you could toss 2 frags and it'll go down, you could also try sab the sentry, however try to kill the engy first by back stabbing him, you could do this even in front of his sentry, just make sure you don't miss, or else you are dead. Remember if someone attacks you while you are sabbing you'll stop and have to restart again, so try to do it when no one notices you. Engineers on their own can sometimes be hard as they have EMPs and frags, but in most cases you will always have better weapons than him(expect if you are scout, but then you shouldn't be trying to fight anyone). |
| credconceptart = | | credconceptart = | ||
dood | dood |
Revision as of 09:15, 14 June 2011
If you fancy yourself a tinkerer and builder, the engineer may be for you. The personality of a disgruntled construction worker combined with a genius intellect does wonders in the world of Fortress. The engineer fortifies his base with sentry guns and supplies other defenders with ammunition via dispensers. Sentry guns are automatic turrets that can be upgraded to three different levels, each progressively more powerful than the last. It takes a bit to lock on to an enemy, but once it happens the enemy is certainly in for a world of pain (if not death). Besides his buildable structures, the engineer has a modest repertoire of weapons including the railgun, super shotgun, and EMP grenades. The railgun is the engineer's own unique invention: a heavily modified pistol that shoots magnetically charged slugs. The result is a powerful ricocheting weapon that ignores enemy armor. The super shotgun is your standard shoot 'n kill weapon. It packs a reliable punch and is useful in a variety of situations. The engineer's EMP grenade releases a pulse that detonates ammunition on enemies and on the ground, creating powerful explosions that can bring down many classes extremely fast. The precise nature of an engineer's work requires him to not be protected by much more than a hardhat. Too much armor gets in the way and makes building things more difficult than they should be. Thus, the engineer dies much easier than all classes but the Scout. But who needs armor when you have a giant automatic gun cutting down your enemies for you? Basic StrategySpecial Abilities
WeaponsSpannerThis baby makes everything possible. Use it to upgrade and repair your structures. RailgunPew pew, laser gun. You can charge it up by holding down the fire button. If you charge it up for 3.333 seconds, it will produce 40 cells, but won't fire. The projectile bounces off surfaces (getting more powerful with each bounce) and ignores armor. You can use a charged up blast to jump higher; just point down, then fire and jump at the same time. Super ShotgunGreat against a Spy trying to mess up your sentry or if you feel the need to go Rambo into the enemy's base. This is generally your main weapon at close ranges. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, insta-killing scouts or other weak opponents, and general destruction. EMP GrenadeWhen it blows up, it will blow up the shotgun shells, rockets, and cells of everyone in its range. Does huge damage to classes that carry a lot of high-energy ammunition, such as Pyros. Additional Strategy and TipsOffensive Engineer
Defensive Engineer
Playing Against an EngineerTwo rockets and he'll die. There are many ways in which a sentry can be taken down, as a light class use nailgun and try to hit the sentry from a blind spot where it won't fire back at you. As soldier a few rockets or a nail nade will kill it. Demos' and heavies' mirv are will definitly kill a sentry. As a spy you could toss 2 frags and it'll go down, you could also try sab the sentry, however try to kill the engy first by back stabbing him, you could do this even in front of his sentry, just make sure you don't miss, or else you are dead. Remember if someone attacks you while you are sabbing you'll stop and have to restart again, so try to do it when no one notices you. Engineers on their own can sometimes be hard as they have EMPs and frags, but in most cases you will always have better weapons than him(expect if you are scout, but then you shouldn't be trying to fight anyone). Further reading
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