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| {{Infobox manual/Header}} | | {{Infobox manual/Header}} |
| {{Infobox Grenade | | {{Infobox Grenade |
− | | weaponname = Napalm Grenade | + | | weaponname = EMP Grenade |
| | weapon portrait = [[Image:G_em_190x190.jpg]] | | | weapon portrait = [[Image:G_em_190x190.jpg]] |
| | velocity = 630 | | | velocity = 630 |
Revision as of 09:57, 15 June 2011
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EMP Grenade
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Characteristics
Velocity
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630 u/s
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Fuse
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4 s
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Status Effect
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N/A
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Expire Time
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N/A
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The EMP grenade detonates any ammunition (dropped, fired or carried) in its area of effect and causes potentially huge explosions. Does not detonate grenades.
Damage
- Wholly dependant on the ammunition in the local vicinity.
- See the Ammo Types page for information regarding ammo's explosive qualities, and the damage done when the ammo type explodes.
Special Properties
- Causes carried or dropped ammunition to detonate.
- Detonates ammunition that is deployed. E.g. Rockets in midair, deployed pipes, nails midflight, IC rockets, tranq bullets and so on.
- Does NOT detonate grenades, carried or thrown.
- Travels through walls.
- Triggers detpack fuses. Causes a five second countdown (if the detpack is not already ready to explode within five seconds).
- Huge EMP explosions involving large amount of ammo should cause the ground to shake
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An EMP grenade
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Second image of the EMP
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Third consecutive image
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Just before EMP is activated
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