Difference between revisions of "Class:Pyro"
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− | The signature weapon of the pyro. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the Pyro's other flame weaponry. | + | The signature weapon of the pyro. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage-over-time effects of the Pyro's other flame weaponry. |
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Revision as of 13:10, 15 June 2011
A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice. The Pyro's main weapon is, fittingly, the flamethrower. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense. While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro's main role is harassment and chaos-causing. If you've been looking for an outlet for that brewing pyromania, this is the class for you. Basic Strategy
Special Abilities
WeaponsCrowbarThe standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however. ShotgunGood for taking potshots if the enemy is out of range of your other weapons. FlamethrowerThe signature weapon of the pyro. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage-over-time effects of the Pyro's other flame weaponry. Incendiary CannonFires flaming projectiles in an arc, which don't do much damage unless combined with the Flamethrower. Can perform rocket jumps similar to the Soldier's. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Napalm GrenadeSince the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 2 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire. Additional Strategy and Tips
Offensive Pyro
Defensive Pyro
Further reading
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