Difference between revisions of "Class:Medic"
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* Press mouse2 to throw Medkits at wounded allies, allowing them to survive for longer. | * Press mouse2 to throw Medkits at wounded allies, allowing them to survive for longer. | ||
− | + | === Defensive Medic === | |
* The Medic is a very poor defensive class. The team will benefit a lot more from a Soldier, HWGuy, or Engineer. | * The Medic is a very poor defensive class. The team will benefit a lot more from a Soldier, HWGuy, or Engineer. | ||
* Heal allies during moments of downtime. | * Heal allies during moments of downtime. | ||
* Use your speed to harass attackers and chase enemies running away with the flag. | * Use your speed to harass attackers and chase enemies running away with the flag. | ||
− | + | === Playing Against a Medic === | |
* Medics don't have very strong armour. Two rockets will usually be enough to kill them. | * Medics don't have very strong armour. Two rockets will usually be enough to kill them. | ||
* The same strategy applies as when playing against [[Class:Scout|Scouts]]. Practice aiming while under the effects of a concussion grenade, and learn to recognise and listen for the sounds of a conc grenade being primed and going off. | * The same strategy applies as when playing against [[Class:Scout|Scouts]]. Practice aiming while under the effects of a concussion grenade, and learn to recognise and listen for the sounds of a conc grenade being primed and going off. |
Revision as of 12:02, 16 June 2011
Arguably the Scout's bigger, stronger, brother, the Medic is often considered the main offensive class in Fortress Forever due to the balance he strikes between speed, manoeuvrability, and firepower. Like the Scout, the Medic is able to conc jump, but he also has a decent arsenal of weapons and greater health and armour. This comes at a cost to his speed, though he is still the second fastest class in the game. While he is able to heal allies, this is very much a secondary role to his versatility as a flag runner and attacker. Basic Strategy
Special Abilities
WeaponsShotgunPathetic damage, but it has a tight spread, so it's better than the Super Shotgun at long range. Super ShotgunThe Super Shotgun is the Medic's primary weapon. It does good damage against lightly armoured or weakened opponents. Super NailgunExcellent against Sentries, if you can find a blind spot or get close enough to circle-strafe them. Also good against players, though it uses up ammo very quickly. GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick. Concussion GrenadeUsed for concjumping, one of the Medic's most powerful abilities. Can also be used to knock enemies away and disorientate them. Additional Strategy and Tips
Offensive Medic
Defensive Medic
Playing Against a Medic
Further reading
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