Difference between revisions of "Category:Entity functions"

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These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these.
 
These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these.
 
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*object = baseentity:'''new'''({''collection''}) creates a Lua object that corresponds to a map entity. You must call new() before you can access any entity through Lua. ''Collection'' is a table you can use to define any custom Lua variables you want. See [[Lua:info_ff_script#Example]] for example code.
 
*baseentity:'''Teleport'''(Vector neworigin, QAngle newangles, Vector newvelocity)
 
*baseentity:'''Teleport'''(Vector neworigin, QAngle newangles, Vector newvelocity)
*''entity'' baseentity:'''GetOwner'''()
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*''entity'' = baseentity:'''GetOwner'''() Returns the entity that "owns" the first entity.
 
[[Category:Lua_Commands]]
 
[[Category:Lua_Commands]]
 
{{Infobox manual/Footer}}
 
{{Infobox manual/Footer}}

Revision as of 21:18, 25 June 2011


Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks

Entity Functions

These Lua functions are common to all entities in FF Generally, any entity placed in the map should work with these.

  • object = baseentity:new({collection}) creates a Lua object that corresponds to a map entity. You must call new() before you can access any entity through Lua. Collection is a table you can use to define any custom Lua variables you want. See Lua:info_ff_script#Example for example code.
  • baseentity:Teleport(Vector neworigin, QAngle newangles, Vector newvelocity)
  • entity = baseentity:GetOwner() Returns the entity that "owns" the first entity.

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