Difference between revisions of "TFC Player's Guide to FF"
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===[[Class:Scout|Scout]]=== | ===[[Class:Scout|Scout]]=== | ||
− | * Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed | + | * Caltrops have been removed in favor of the [[:Category:Buildables#Jump_Pad|Jump Pad]]. This device allows allies and enemies to get a quick boost of speed. |
* He takes halved fall damage. | * He takes halved fall damage. | ||
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* Rockets speed and impact area size increased | * Rockets speed and impact area size increased | ||
* The "special" command switches between the [[RPG]] and [[Super Shotgun]]. | * The "special" command switches between the [[RPG]] and [[Super Shotgun]]. | ||
+ | * Instead of a nail grenade, soldiers in FF have a [[Grenade:Laser|grenade]] that fires deadly lasers. | ||
===[[Class:Demoman|Demoman]]=== | ===[[Class:Demoman|Demoman]]=== | ||
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===[[Class:Medic|Medic]]=== | ===[[Class:Medic|Medic]]=== | ||
* The [[medikit]] infections no longer spread between enemies. | * The [[medikit]] infections no longer spread between enemies. | ||
+ | * Infections now wear off after a certain time, and will not take an enemy to zero health | ||
* If an infected person is cured, he will be immune to infection for 10 seconds. | * If an infected person is cured, he will be immune to infection for 10 seconds. | ||
* Medic can now throw medkits to heal at a distance. | * Medic can now throw medkits to heal at a distance. | ||
===[[Class:HWGuy|HWGuy]]=== | ===[[Class:HWGuy|HWGuy]]=== | ||
− | * | + | * Instead of a MIRV grenade, HWGuy has a [[Grenade:Slowfield|Slow field]] that slows down enemy players within a radius |
+ | * HWGuy has an ability called "overpressure" that he can use to knock back enemies that get too close. | ||
===[[Class:Pyro|Pyro]]=== | ===[[Class:Pyro|Pyro]]=== | ||
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==Weapon Changes== | ==Weapon Changes== | ||
− | |||
* Nails travel faster than before. | * Nails travel faster than before. | ||
* Explosion range on many weapons has been reduced (the exact amount differs between weapons) | * Explosion range on many weapons has been reduced (the exact amount differs between weapons) | ||
==Movement changes== | ==Movement changes== | ||
− | * Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold jump | + | * Bunnyhopping no longer requires a script or mousewheel to time jumps; simply press and hold the jump key to jump repeatedly. |
* You can now double jump to greater heights by jumping off the floor twice in quick succession. | * You can now double jump to greater heights by jumping off the floor twice in quick succession. | ||
{{Infobox manual/Footer}} | {{Infobox manual/Footer}} | ||
{{Rating|4}} | {{Rating|4}} |
Revision as of 08:05, 9 July 2011
Class ChangesScout
Sniper
Soldier
Demoman
Medic
HWGuy
Pyro
Spy
Engineer
Weapon Changes
Movement changes
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