Weapon:Sniper Rifle

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Revision as of 14:06, 28 December 2007 by Hirohito (talk | contribs)
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Content

Snypa.jpg

Charge Time

  • 7 seconds is roughly full charge

Damage

  • Min charge headshot: ~100
  • Min charge bodyshot: ~50
  • Min charge legshot: ~24
  • Full charge headshot: ~756
  • Full charge bodyshot: 360
  • Full charge legshot: 180
  • Interpolate between the two extremes to find damage for charges in between.

Rate of Fire

  • x shots per second (should be slightly quicker to fire than TFC, by cutting down on the pause between shots).

Ammo

Special

  • Charging the Rifle (almost) instantly slows the sniper to charge speed, then the charge begins to build.
  • If the sniper is moving faster than 400 units per second, holding fire to charge the rifle has no effect (to stop snipers stopping themselves when being conced/moved around by explosions etc.)
  • Causes locational damage.
  • Headshots count double when it comes to damage.
  • Headshots cause a large amount of blood to spray from the victim's head area.
  • Legshots inflict half damage, but cause people to become Crippled. A minimum charge legshot causes a 10% movement penalty relative to the base class player speed. A maximum charge legshot causes a 50% movement penalty.
  • Legshots contribute to frags. See the Personal Scoring page for details.
  • Rifle cannot be fired if you aren't touching the ground.

Animation

Sniper Rifle

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad