Class:HWGuy

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Hwguy pic.jpg
HWGuy
Health High 100
Armour Very High 300 (80%)
Speed Low 230u/s
Power High
Role Defense

Although he looks slow and stupid, the Heavy Weapons Guy is an expert in the use of... heavy weapons. He carries a huge gun known as the assault cannon. It has a 200 round clip and slices through enemies like butter. While the recoil of firing such a weapon would probably kill lesser classes, the HWGuy is able to withstand it easily. However, the recoil is still rather powerful and firing the assault cannon does cause the HWGuy to slow down considerably. The gun is most effective at close to medium range, and quickly loses accuracy at long range. Due to the combined weight of his weaponry, armor, and body, the HWGuy moves very slowly.

Since he likely carries well over 200 pounds of gear (and is slightly overweight himself), the HWGuy is hard to push around with explosions. This makes the HWGuy effective at defending choke points. Since he can't easily be knocked out of them, the enemy has usually no choice but to either die to assault cannon fire or retreat. If you want to be an impenetrable (and deadly) wall, the HW Guy is the class for you.

Basic Strategy

  • Find a good defensive spot, and use the Assault Cannon to destroy any enemies you see!
  • Watch out, as you are almost immobile while your Assault Cannon is wound up.

Special Abilities

  • Heaviness
    HWGuys are so heavy that they're almost impossible to move.

Weapons

Crowbar

Crowbar

The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.

Shotgun

Shotgun

The single shotgun is useful for hitting faraway enemies or if you for some reason have run out of ammo for everything else.

Super Shotgun

Super Shotgun

Use this if you don't have enough time to wind up the assault cannon, need to pluck off ranged enemies, or need maneuverability (for example, if a spy is trying to backstab you and you can't track well with your AC at close range).

Assault Cannon

Assault Cannon

The Assault Cannon is a huge close- to medium-range mini-gun that uses shotgun shells. It begins firing as soon as you hold down the fire key. It's a monster in close to medium quarters, but it ineffective at long range.

Grenades

Frag grenade

Frag grenade

A standard fragmentation grenade. Use this when you have run out of the more powered MIRV grenades (below).

MIRV Grenade

MIRV Grenade

The most destructive grenade in Fortress Forever. The MIRV grenades explodes at the end of its fuse, releasing 4 more mini grenades which then explode too. That's 5 high-damage explosions for your enemies to avoid.

Additional Strategy and Tips

Defensive HWGuy

  • Movement isn't your strong point. Find a good position and stay in it.
  • You rely on your armour as well as your health in order to stay alive. Use Dispensers to replenish your armour, or call for a friendly Engineer to repair your armour by holding "Z" and selecting from the menu.
  • If you get hit by a concussion grenade, ignore your crosshair and aim using your AC's bullet trail instead.
  • Watch your back: your immobility while firing your Assault Cannon makes you a prime target for Medics' infections and Spies' backstabs.

Offensive HWGuy

  • You're the slowest class in the game, so you take a long time to get to the enemy base after respawning. Your slow speed also makes you vulnerable to grenades and Snipers.
  • Leave capturing the flag to faster classes; focus on killing defenders so they can get through.
  • You're very slow while firing your Assault Cannon. Use your Super Shotgun if you need mobility.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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