Class:Demoman
The Demoman is for the player who likes to pack a large amount of firepower and use the terrain of a level to his advantage. The Demoman's primary weapon is his Grenade/Pipe Launcher, which has two separate fire modes: timed detonation and remote detonation. The remote detonation pipe bombs make the Demoman an excellent area control specialist. His weapons have a lot of explosive power, the trade-off being a lack of serious armor, slower-than-average speed, and the fact that his Grenade Launcher requires practice to master, due to the arcing of its projectiles. Although he is primarily a defensive class, the Demoman can function in a heavy offense role as well. Even though his health and armor are not the greatest in the game, the sheer power of his weaponry puts the Demoman into the "heavy" category of offense: ideal for punching holes in a strong enemy defense to allow lighter attackers through. Basic Strategy
Special Abilities
WeaponsCrowbarThe standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however. ShotgunThe shotgun is a weapon of last resort. It makes a decent backup weapon when you run out of ammo and grenades. Use it against opponents that you know you won't be able to hit with your blue grenades and pipebombs. Grenade LauncherThe Grenade Launcher holds six blue grenades, which have a hybrid timer/contact detonation system. If you score a direct hit on an opponent, it will do a large amount of damage. If the grenades don't score a direct hit, they explode a couple of seconds after being fired. Pipe LauncherThis is an alternate fire mode of the grenade launcher, so it shares the same clip. Pipe bombs are yellow and feature a remote detonation system. You can lay up to eight of them; they are detonated using mouse2. Pipe bombs will explode automatically if the Demoman who laid them dies, if they are not detonated for a few minutes, or if you lay more than eight. There is a period of about a second after firing a pipebomb, where it glows red and cannot be detonated. GrenadesFrag grenadeA standard fragmentation grenade. Use this when you have run out of the more powerful MIRV grenades (below). MIRV GrenadeThe most destructive grenade in Fortress Forever. The MIRV grenade explodes at the end of its fuse, releasing four more mini grenades which then explode too. That's 5 high-damage explosions for your enemies to avoid. Additional Strategy and Tips
Defensive Demoman
Offensive Demoman
Further reading
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