|
This is a stub map page and needs proper content. In the meantime the map loading screen is being displayed as a placeholder. |
Description
Blah.
Locations
Respawn
Outside
Front Door
|
|
.
|
|
|
|
|
.
|
|
|
|
|
Utility Corridors
|
|
.
|
|
|
|
|
.
|
|
|
|
|
Generator Room
|
|
.
|
|
|
|
|
.
|
|
|
|
|
Top Main Ramp
Respawn-side hallway
|
|
.
|
|
|
|
|
|
Flag Room
|
|
.
|
|
|
|
|
|
Lift-Side Hallway
Basement
The Basement can be accessed from the left side of the Front Door via a water passage. Once inside, you'll see that the "Basement" is really 2fort's basement! Abandonded after the hayday of TFC, 2fort was left to rot, until Aardvark was built on it's ruins, with the old basement integrated into the new bases. Inside the old Flag Room are newspaper clippings detailing the creation of Aardvark and a switch. If you touch it, you'll be teleported to the glass pillars in the Left-Side Hallway. The only way to get out is by killing yourself or letting the enemy burn you to death. Just across from the entrance is the exit, which leads to the Left-Side Hallway, past the lasers.
Attackers can use it to bypass the heavy defense that's on the ramp. Just don't touch the switch in the old flag room!
Defenders shouldn't worry about defending this area. The sentries and other defenders placed in and near the Left-Side Hallway will take out anybody coming in via the Basement.