Releasing a map
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Introduction
You've made a map, now you probably want people to play it, right?
Finishing touches
Before you compile, remember these finishing touches:
- Soundscapes
- Cubemaps
- location triggers
- path_mapguide
- info_intermission
- Show all visgroups in Hammer
- Compile with full vis, -final lighting, and HDR if you wish.
- Build your cubemaps.
- Bspzip files if you wish.
Files to include
Only the first three files are strictly needed, though all are recommended
- maps\mapname.bsp --the map
- maps\mapname.lua --The game script
- maps\mapname.res --A list of all files; used for downloading the map from servers
- maps\mapname.txt --A short description of the map
- materials\vgui\loadingscreen\mapname.vmt --loading screen material
- materials\vgui\loadingscreen\mapname.vtf --loading screen texture
- materials\vgui\maps\mapname\overview.vmt --overview material
- materials\vgui\maps\mapname\overview.vtf --overview texture
- materials\vgui\maps\mapname\interest.vmt --point-of-interest material
- materials\vgui\maps\mapname\interest.vtf --point-of-interest texture
Finally, include any custom textures, models, sounds, etc. your map uses--unless you've used bspzip.
Zip it up
Pack all your files for easy distribution. .zip and .rar are popular compression formats. If you include the directory structure as listed above, users can simply unzip the archive into their FortressForever folder, and they will be ready to go.
Host it
Put a list of hosting sites here?