Class:Medic
Arguably the Scout's bigger, stronger, brother, the Medic is often considered the main offensive class in Fortress Forever due to the balance he strikes between speed, manoeuvrability, and firepower. Like the Scout, the Medic is able to conc jump, but he also has a decent arsenal of weapons and greater health and armour. This comes at a cost to his speed, though he is still the second fastest class in the game. While he is able to heal allies, this is very much a secondary role to his versatility as a flag runner and attacker. Basic Strategy
Special Abilities
WeaponsMedkitThe Medkit is an advanced field medical unit that contains all variety of drugs and healing agents. It is melee range, but heals friendly players to full health and cures most negative status effects when it is used on them. You can then further buff their health to 150% of its maximum (although it depletes rapidly after that). If the Medkit is used on an enemy, it injects a terrible toxin into their bloodstream. This infection depletes the enemy's health and eventually kills them if another medic does not cure them. ShotgunThe regular shotgun is a good back up weapon and useful for long-distance kills. Use it until you're in close enough range for your super shotgun (below). Super ShotgunThe super shotgun is the medic's primary weapon for close range combat. It packs a good punch and is reliable against all classes, though higher armored opponents (specifically the Soldier and HW Guy) may be tougher to take down with it. Super NailgunExcellent against sentries. Stay out of its view and open fire. The super nailgun is more powerful than its regular counterpart and can destroy a sentry gun quickly, especially if the Engineer isn't paying attention. It can also serve as backup when your super shotgun needs to reload GrenadesFrag GrenadeThe basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction. Or, if you run out of concs and have a small jump to do and still have plenty of health, these will sometimes do the trick. Concussion GrenadeConcussion grenades have two functions: to impair the enemy's aim and push players (including yourself) around. While the first function can be useful in some situations, by making the enemy's aim bad enough so that he cannot hit you, concussion grenades are most useful as a means of moving very quickly or to get places you otherwise could not get to. Concussion jumping (also known as conc jumping) is one of the most unique features in Fortress Forever, and is an invaluable tool in the hands of a skilled player. Additional Strategy and Tips
Further reading
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