Lua:buildable ondamage
From Fortress Forever Wiki
Jump to navigationJump to search
buildable_ondamage(buildable, damageinfo)This function is called whenever a buildable takes damage. ExampleA player shooting nails at a buildable will do no damage. function buildable_ondamage(buildable, damageinfo) local weapon = damageinfo:GetInflictor():GetClassName() local attacking_player = damageinfo:GetAttacker() local attacker = CastToPlayer( attacking_player ) -- Take no damage from Nail shooting weapons if weapon == "ff_projectile_nail" then damageinfo:SetDamage(0) ChatToPlayer(attacker, "Nope!") end ConsoleToAll(attacker:GetName().." attacked with "..weapon) end |