Movement:Double Jump
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The double jump is a name given to a quick series of two jumps.
Conditions
- The second jump must be triggered within 400ms of the previous jump's execution
- If, at the beginning of a regular jump, the player's Z velocity is u units per second, then the player's Z velocity should be 2*u per second when initiating a successful double jump.
Please note that doubling the Z velocity will not double the jump height, as gravity affects the calculations.
If you really care about why this is: Velocity Versus Height.
Applications
Double jumps can be performed in a variety of ways. Some examples:
- Jumping from a low area onto higher ground, thus enabling the second jump to occur quickly. Example 1: Jump onto the flat area below a ramp, then immediately jump into the ramp to trigger the second jump. Example 2: Jump onto a box top from the floor then jump immediately once more.
- Jumping against low ceilings or overhead objects to force contact with the ground more quickly. Example 1: Jump under a ramp (monkey_l pit, sd2 fr middle ramp), hit the underside of it and then bounce back into the ground, jumping again when touching the ground.
- Jumping onto a ladder's lower rungs then immediately dismounting and then jumping again once hitting the ground.
- Double jumps can be combined with bunnyhopping, concs and trimps to form very potent moves.