Category:Cvars
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Jump to navigationJump to searchThis page is for client cvars. Please make sure anything placed here is a cvar and not a command (see the FF Commands page if you are unsure of whether it is a cvar or a command). If a cvar requires more information than can be concisely given in a line or two, create a new page for the cvar using the prefix cvar:, add it to the cvars category and then link it via the cvar's name. See how default_fov was added if unsure.
Format of Client Variables
- ffc_cvarname [value range / restrictions]
- Description of cvar
Example
- ffc_spawnslot [1 to 5]
- Sets which weapon slot is equipped when the player spawns. I.e. sets the default weapon when spawning. If a class does not have a weapon in the selected slot, default to slot 1
General Stuff
- default_fov [80 to 120]
- Sets the player's default field of view. Doesn't get affected by zoom sensitivity ratio (i.e. mouse speed / turning rate are both consistent across all default_fov values). if a fov is entered, it takes precedence over the default_fov value. See below.
- fov [80 to 120]
- Sets the player's field of view. Overrides the default_fov command and takes into account the zoom sensitivity ratio. cvar is reset to the value held in default_fov when the user enters fov 0, or dies.
Class Specific
Scout
Sniper
Soldier
Demoman
Medic
HWGuy
Pyro
Spy
- ffc_disguisespeed [0 or 1]
- Determines whether the Spy runs at the speed of the class he's imitating, or at regular speed. If the disguise class is faster than the spy, then the spy does not run faster than normal.
Engineer
Civilian
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