Class:Pyro
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The Pyro. This page is probably the least complete of all the classes, as his weapon skills still haven't been finalised as much as I'd like.
Health and Armour
- Health maximum: 100
- Armour type: Yellow
- Armour on spawn: 50
- Armour maximum: 150
Movement
- Maximum speed: 300
Grenades
Weapons
- Slot 1: Crowbar
- Slot 2: Single Shotgun
- Slot 3: N/A
- Slot 4: Flamethrower
- Slot 5: Incendiary Cannon
Ammunition
Grenade Type 1
- At spawn: 2
- Maximum: 4
- Discard: No
Grenade Type 2
- At spawn: 4
- Maximum: 4
- Discard: No
- At spawn: 20
- Maximum: 40
- Discard: No
- At spawn: 0
- Maximum: 50
- Discard: Yes
- At spawn: 120
- Maximum: 200
- Discard: No
- At spawn: 5
- Maximum: 20
- Discard: No
- At spawn: 0
- Maximum: 0
- Discard: Yes
- At spawn: 0
- Maximum: 1
- Discard: Yes
Special Command
- Selects the Flamethrower for use.
Special Abilities
- Specific to class: Abilities
- Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the Flamethrower, Incendiary Cannon and Napalm pages for information about fire damage & properties.
- The Pyro can use a combination of weapons & grenades to perform trick jumps.
- A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect). His corpse will then burn for a few seconds.
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