Class:Pyro

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Revision as of 10:18, 8 June 2007 by Ihmhi (talk | contribs)
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Content

The Pyro. This page is probably the least complete of all the classes, as his weapon skills still haven't been finalised as much as I'd like.

Health and Armour

  • Health maximum: 100
  • Armour type: Yellow
  • Armour on spawn: 50
  • Armour maximum: 150

Movement

  • Maximum speed: 300

Grenades

Weapons

Ammunition

Grenade Type 1

  • At spawn: 2
  • Maximum: 4
  • Discard: No

Grenade Type 2

  • At spawn: 4
  • Maximum: 4
  • Discard: No

Shells

  • At spawn: 20
  • Maximum: 40
  • Discard: No

Nails

  • At spawn: 0
  • Maximum: 50
  • Discard: Yes

Cells

  • At spawn: 120
  • Maximum: 200
  • Discard: No

Rockets

  • At spawn: 5
  • Maximum: 20
  • Discard: No


Detpacks

  • At spawn: 0
  • Maximum: 0
  • Discard: Yes

Radio Tags

  • At spawn: 0
  • Maximum: 1
  • Discard: Yes

Special Command

Special Abilities

  • Specific to class: Abilities
  • Most of the Pyro's weapons and grenades cause enemies to be set on fire. See the Flamethrower, Incendiary Cannon and Napalm pages for information about fire damage & properties.
  • The Pyro can use a combination of weapons & grenades to perform trick jumps.
  • A Pyro whose fuel tank is shot as the last of his health is sapped will explode in a fireball, but will not cause collateral damage (i.e. it's just a cool effect). His corpse will then burn for a few seconds.


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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