Class:HWGuy

From Fortress Forever Wiki
Revision as of 03:13, 21 June 2007 by Ihmhi (talk | contribs)
Jump to navigationJump to search
HWGuy
Health And Armour
Health Maximum: 100
Armour Type: Red
Armour On Spawn: 150
Armour Maximum: 300
Movement
Maximum Speed: 230
Grenades
Grenade 1: Frag
Grenade 2: MIRV|
Weapons
slot1: Crowbar
slot2: Single Shotgun
slot3: Super Shotgun
slot4: N/A
slot5: Assault Cannon

Content

Often referred to as the tank of TFC (or sometimes the less endearing "fatty"), the Heavy Weapons Guy is extremely slow, but well armored, and very deadly. While firing his fearsome Minigun (or Assault Cannon/AC), the HWGuy moves even slower, but is able to cut down even the most heavily armored classes in seconds. The AC's devastating damage output is countered by notable drawbacks: it takes a few seconds of "windup" before it begins firing (allowing fast-moving classes to slip past), it consumes ammunition at an alarming rate, and it is very inaccurate when used at longer ranges.

His slow speed and his inaccurate weapon make the HWGuy a sitting duck out in the open. Furthermore, skilled players are often able to circle-strafe inexperienced HWGuys to death. Larger maps limit the effectiveness of the slow-footed HWGuy, but this class is a force to be reckoned with when holding down a defensive choke point, or providing cover in an offensive support capacity. The HWGuy also spawns with the crowbar, single and super shotguns, 2 MIRV grenades, and up to 4 normal grenades.

Due to the simple "point and kill" nature of his weapons and his high survivability, this is an excellent introductory class for new players to learn the game's basics. However, its comparative simplicity and ease of play has caused many players to refer to it derogatorily as the "HWGay."

Text for the HWGuy taken from the Wikipedia article on Team Fortress Classic

Health and Armour

  • Health maximum: 100
  • Armour type: Red
  • Armour on spawn: 150
  • Armour maximum: 300

Movement

  • Maximum speed: 230

Grenades

Weapons

Ammunition

Ammunition At Spawn Maximum Discard
Frag Grenade 2 4 No
MIRV Grenade 1 2 No
Shells 200 300 No
Nails 0 200 Yes
Cells 30 50 Yes
Rockets 0 25 Yes
Detpacks 0 0 Yes

Special Command

Special Abilities


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
Back to Main Page