Weapon:Medkit

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Revision as of 14:13, 28 December 2007 by Hirohito (talk | contribs)
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Content

Medkit2.jpg

Friendly

  • Healing someone that is < 100% of their health value to 100% is instant
  • Healing someone that is >= 100% of their health value boosts them past their normal level by 5h per hit
  • Boosting a friendly unit can only continue until their health reaches 150%, at which point no more health can be added.
  • Anyone boosted above their maximum health value will lose health at a rate of x per second.

Combat

  • Hitting an enemy takes off 9 h, armour works as normal.

Rate of Fire

  • x hits per second.

Special

  • Hitting an enemy with the medikit causes them to become Infected.
  • Teammates are cured instantly when hit by a friendly medic's medikit.
  • Teammates cured of infection by a friendly Medic's medikit receive a temporary 10 second immunity from re-infection.
  • All Status Effects are removed when cured by the medikit, with the exception of being Concussed.

Animation

Medikit

FF Weapons
Melee Crowbar  •  Knife  •  Medkit  •  Spanner  •  Umbrella
Bullet Assault Cannon  •  Auto Rifle
Pelletgun  •  Sniper Rifle  •  Super Shotgun
Projectile Flamethrower  •  Grenade Launcher  •  Incendiary Cannon  •  Nailgun
Pipe Launcher  •  Railgun  •  RPG  •  Super Nailgun  •  Tranq
Misc Detpack  •  Dispenser  •  Sentry Gun  •  Jump Pad