Grenade:Nail

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Revision as of 19:03, 28 December 2007 by Hirohito (talk | contribs)
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Content

The nail grenade.

Damage

  • x damage per nail strike
  • 50 damage for a direct hit from secondary explosion

Splash Range

  • x units

Fuse

  • Standard.

Speed of Gren Throw

  • Standard.

Time of Effect

  • 3 seconds (TFC is 4)

Specal Properties

  • Upon the initial detonation, the nail grenade jumps up to waist height (~30 units) in a period of roughly 1/3 of a second.
  • The Grenade should not 'pop' up through solid surfaces. If a surface is blocking its way, it should stop rising.
  • It then locks in position and spins on the spot, ejecting nails in a horizontal direction (i.e. parallel to ground)
  • Explodes after initial nail ejection phase.
FF Grenades
Grenades

Concussion

EMP  •  Frag  •  Slowfield

MIRV  •  Laser  •  Napalm