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The IC is very different, compared to the TFC version. The IC projectile is no longer a self-propelled rocket that ignores gravity. Instead, the cannon is now a proper cannon in the traditional sense of the word. The projectile is now an unguided, dense lump of flame which is subject to the forces of gravity. The weapon also provides a kick due to the reactionary force of shooting the projectile.
The values for the speed / range of the IC are just guesses for the moment. The two will obviously be linked, and having some kind of realistic feeling gravitational force is necessary. If one is totally wrong, then the other cannot be correct, either. I.e. it may well just be a case of experimenting with values and seeing how it feels.
Damage
- 40 damage per shot
- Same as Flamethrower in that it doesn't distribute between health / armour as normal.
- Causes burn damage as well as the initial damage.
Splash Range
Rate of Fire
Speed of Projectile
Ammo
Range
- Unlike the TFC version, the IC projectile is NOT propelled. For maximum range, the optimum firing angle will be 45 degrees. At 45 degrees and on flat ground (i.e. shot lands at same elevation as the firing player) the IC can shoot a projectile that travels roughly 2048 units. Experiment with the gravity to achieve this.
Special
- Once hit by the IC, the enemy is classed as being On Fire.
- Penetrates (very) thin walls and floors. Very thin is defined by 8 units or less.
- Can be used to perform a small IC Jump, moreso in conjunction with other weapons.
- When in motion, the IC projectile drops flame particles. The flame particles are less dense and affected by the environment more, so they just drop off the main projectile while taking on a similar velocity (with a slightly lower magnitude). The particles retard more quickly and then float to the ground.
- The particles, if touching a player, do a nominal amount of damage. It's more for a nice effect than anything else.
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