Description
CZ2 takes place in a futuristic arena, where Red and Blue are competing to take control of Capture Points for glory, fame, money, women, and cats. In order to capture a point, you must stand on it. The more people on a point, the faster it'll be captured. Unlike other Capture Point maps, you can see what team controls what point simply by looking at the beams shooting to the sky. Red beams mean Red controls a point and blue beams mean Blue controls a point.
The invisible roof in this map is in line with the roofs of the buildings as to prevent camping on the building's roofs and easy captures. This greatly reduces the usefulness of special jumping techniques, but they can still be used to gain a quick burst of speed.
Enemy Demoman can reset all of a team's captured CPs by placing a Detpack in the room where the flags are. Doing so will give the enemy team 15 points, in addition to resetting all of the afflicted team's captured CPs.
Succeeding in this map takes a precise mixture of attackers and defenders. If there are too many attackers, they'll get slaughtered by the enemy's defense when they try to capture points that're near the enemy's base. If there's too much defense, they won't be able to capture any points outside of the ones that're near their base. Even with all that defense, a few slippery enemy attackers can get the points they're defending, allowing them to win a round.
Locations
Base
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The main supply room.
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Respawn.
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The Control Center. Don't let a Demoman get in here!
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Outside Base
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Overview of the paths leading from Base. The left one leads to CP2/4 and CP3 and the right one leads to CP1/5.
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Closeup of the left path. You can see how the right path leads to CP1/5.
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Closeup of the right path. You can see how the left path connects to CP2/4 and CP3.
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The gas machine will propel you up to the top of the nearby building.
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Capture Points 1 and 5
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Overview of Control Point 1/5.
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There's a cache of medikits behind the box on the lower floor.
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Capture Points 2 and 4
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The area just outside Capture Point 2/4. The water path leads to the enemy's CP 2/4, the ramp leads to CP3 and the entrance on the right leads to CP2/4.
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Overview of CP2/4. Notice the medikit behind the box.
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Shot of the actual Capture Point.
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Capture Point 3
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Overview of Capture Point 3. The huts will have a Blue Armor and backpack appear when somebody captures the CP.
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The entrance to CP3 from CP2/4.
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