Map Template:Security
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Revision as of 05:51, 29 August 2009 by Sidd (talk | contribs) (User:Sidd/Security moved to Map Template:Security)
IntroductionThis is how to set up security doors and lasers in a map. The doors, lasers, trigger_hurt's, lights and sounds are all controlled by two logic relays. The relays are triggered by the lua. Entities
Lua Script-- security_test.lua IncludeScript("base"); IncludeScript("base_ctf"); -- security is active to start redsecurity = true red_sec = trigger_ff_script:new() function red_sec:ontouch( touch_entity ) ConsoleToAll("moooo?") if IsPlayer( touch_entity ) then local player = CastToPlayer( touch_entity ) -- can only be deactivated by blue players if player:GetTeamId() == Team.kBlue then ConsoleToAll("caaaa") if redsecurity then ConsoleToAll("ummm") redsecurity = false AddSchedule("secup10red",50,secup10red) AddSchedule("secupred",60,secupred) OutputEvent("red_secdown_relay", "Trigger" ) BroadCastMessage("Red Security Deactivated for 60 Seconds") SpeakAll( "SD_REDDOWN" ) RemoveHudItemFromAll( "red-sec-up" ) AddHudIconToAll( "hud_secdown.vtf", "red-sec-down", 60, 25, 16, 16, 3 ) end end end end function secupred() -- This function reactivates security redsecurity = true OutputEvent("red_secup_relay", "Trigger" ) BroadCastMessage("Red Security Online") SpeakAll( "SD_REDUP" ) RemoveHudItemFromAll( "red-sec-down" ) AddHudIconToAll( "hud_secup_red.vtf", "red-sec-up", 60, 25, 16, 16, 3 ) end function secup10red() -- Give a 10 second warning that security will reactivate BroadCastMessage("Red Security Online in 10 Seconds") end
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