Class:Pyro

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Pyro
Health High 100
Armour Medium 150 (60%)
Speed Medium 300u/s
Power High
Role Hybrid

A fireman gone horribly wrong, the Pyro is the chaos-causer of Fortress Forever. He carries a multitude of different flame-based weapons to set enemies alight and burn them all to death. He has the third highest armor in the game (after the HW Guy and Soldier) and is faster than all but the Scout and Medic. This combination of armor and speed allows the Pyro to operate efficiently in either an offensive role, defensive role, or maybe even somewhere in between. The map can also influence this choice.

The Pyro's main weapon is, fittingly, the flamethrower. It pumps out a continuous stream of flames and has a huge ammo reserve; allowing the Pyro to harass and control areas for extensive periods of time. He also packs an incendiary cannon and napalm grenades to complete his fiery repertoire. The incendiary cannon is useful at range and the grenades can set a small area ablaze. The main tools of a good Pyro are harassment and confusion. Although the changes to the Pyro in FF make him an effective killing machine, he is still good at being the team distraction. On offense, he can keep enemies preoccupied while the faster, more mobile classes (i.e. Scout and Medic) make their way to the objective untouched. On defense, he can serve as a sort of roamer, confusing and being a constant in thorn in the side of the enemy offense.

While countless specific examples of what a Pyro can do could be given, it all boils down to the fact the Pyro's main role is harassment and chaos-causing. If you've been looking for an outlet for that brewing pyromania, this is the class for you.

Basic Strategy

  • Hit enemies with your Incendiary Cannon, then zigzag towards them and burn them with your Flamethrower for maximum burn damage.
  • Pyro Jump, using your Flamethrower and Incendiary Cannon to get to otherwise inaccessible locations.

Special Abilities

  • Quickswitch
    Right clicking changes between the Flamethrower and the Incendiary Cannon, making it easy to get somebody to level 2 burn and Pyro Jump!

  • Fire-Retardant
    A Pyro cannot be lit on fire. He still takes full damage from flame-based weapons, however.

Weapons

Crowbar

Crowbar

The standard-issue crowbar for every class. It does some damage, but not enough to make a difference in a battle against a full-health opponent. It's a good humiliation tool for someone who is about to die, however.

Shotgun

Shotgun

The regular shotgun is a surprisingly useful addition to the pyro's arsenal. While definitely not a main weapon, a few quick shots can kill that low-health scout who is out of range of your flame weaponry and is about to disappear with your flag.

Flamethrower

Flamethrower

The signature weapon of the pyro. It spews fire out to a medium range and lights enemies ablaze. The flame stream does considerable damage by itself, but it works best when combined with the stacking damage over time effects of the pyro's other flame weaponry. It holds a maximum of 200 cells and thus can be fired continuously for an long period of time.

Incendiary Cannon

Incendiary Cannon

This could be considered the pyro's other "main weapon." It works somewhat like the rocket launcher. However, the projectiles fire in an arc and don't do as much damage as a rocket. However, it has a large splash radius that sets enemies on fire. This is often used as an opener or if you can't close in on your opponent. It also serves as a means of propulsion for the pyro, who can IC jump similar to the soldiers rocket jump, but doesn't take nearly as much damage.

Grenades

Frag Grenade

Frag Grenade

The basic grenade: A lot of damage, large blast radius. The frag grenade is useful for taking out sentry guns, instakilling scouts or other weak opponents, and general destruction.

Napalm Grenade

Napalm Grenade

Since the addition of flame damage stacking, these are arguably the Pyro's main grenade. He spawns with 2 every life, so make good use of them. A Napalm Grenade has an initial explosion that deals substantial damage and then a bunch of flaming balls (for lack of a better word) scatter around the ground where the grenade exploded. These deal continued damage over time and light any enemy that walks through it on fire.

Additional Strategy and Tips

See Class:Pyro/Strategy for more information.

Offensive Pyro

  • You should primarily focus on killing and harassing defenders to clear the way for your teammmates, but don't be afraid to take the enemy flag of the opportunity arises.
  • You're one of the worst classes against the Sentry Gun, as they don't burn like players. If you can't get close enough to circle-strafe a Sentry with your flamethrower, your only hope is to use your Frag Grenades.
  • Watch out for EMP Grenades: they will instantly kill a Pyro with a fully loaded Flamethrower.
  • Use Napalm Grenades in confined spaces to cause maximum disruption.
  • Remember the Flamethrower and IC are powerful movement tools.

Defensive Pyro

  • Stay outside the flag room and try to land hits on passing attackers with both your Flamethrower and IC, to cause level 2 burn and make it easy for your teammates to finish them off.
  • You're most effective against slower classes such as Soldiers and Demomen. Consider switching to another class if the enemy is mostly attacking with Scouts.

Further reading


Class Guides
Scout  •  Sniper  •  Soldier  •  Demoman  •  Medic •  HWGuy  •  Pyro  •  Spy  •  Engineer  •  Civilian
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