Mapping Intro

From Fortress Forever Wiki
Revision as of 17:21, 7 July 2011 by Crazycarl (talk | contribs)
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How to set up Hammer

  • So go to your tool section on steam. Run Source SDK
  • Make sure the Engine Version is set to Source Engine 2006
  • Start up hammer. Once started, click the tools tab up top and click options.

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  • Next click Edit beside Configuration

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Click Add
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  • Type in Fortress Forever and click ok

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  • Next Fortress Forever Should appear and if it does Click the Close button

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  • Now you should be at Configure Hammer again, click the arrow next to Hl2 and click "Fortress Forever".

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  • Fill in all the information you see in this picture for your configuration (if you have something different use that then).

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Game Data files
$SteamDir\steamapps\SourceMods\FortressForever\fortressforever.fgd

Texture Format
Materials (Half-Life2)

Map Type
Half-Life 2

Defualt PointEntity class
info_script

Default SolidEntity class
func_detail

Default texture scale
0.25

Default lightmap scale
16

Cordon texture
tools/toolsskybox

Game Executable Directory
$SteamDir\steamapps\SourceMods\FortressForever

Game Directory
$SteamDir\steamapps\SourceMods\FortressForever

Hammer VMF Directory
$SteamDir\steamapps\SourceMods\FortressForever\maps

  • Next click the Build Programs Tab and under configuration click Fortress Forever.

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  • Next this section should look exactly like this.

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Game Executable
$SteamUserDir\sourcesdk\hl2.exe
BSP Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe

VIS Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe

RAD Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe

Place compiled maps in this directory before running the game
$SteamDir\steamapps\SourceMods\FortressForever\maps

  • After that click apply and then ok, and exit hammer and under current game select Fortress Forever.

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  • After that start up Hammer and you should be ready to go!!