Mapping Intro
How to set up Hammer
- So go to your tool section on steam. Run Source SDK
- Make sure the Engine Version is set to Source Engine 2006
- Start up hammer. Once started, click the tools tab up top and click options.
- Next click Edit beside Configuration
Click Add
File:Lounch7pw8.png
- Type in Fortress Forever and click ok
- Next Fortress Forever Should appear and if it does Click the Close button
- Now you should be at Configure Hammer again, click the arrow next to Hl2 and click "Fortress Forever".
- Fill in all the information you see in this picture for your configuration (if you have something different use that then).
Game Data files
$SteamDir\steamapps\SourceMods\FortressForever\fortressforever.fgd
Texture Format
Materials (Half-Life2)
Map Type
Half-Life 2
Defualt PointEntity class
info_script
Default SolidEntity class
func_detail
Default texture scale
0.25
Default lightmap scale
16
Cordon texture
tools/toolsskybox
Game Executable Directory
$SteamDir\steamapps\SourceMods\FortressForever
Game Directory
$SteamDir\steamapps\SourceMods\FortressForever
Hammer VMF Directory
$SteamDir\steamapps\SourceMods\FortressForever\maps
- Next click the Build Programs Tab and under configuration click Fortress Forever.
- Next this section should look exactly like this.
Game Executable
$SteamUserDir\sourcesdk\hl2.exe
BSP Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vbsp.exe
VIS Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vvis.exe
RAD Executable
$SteamUserDir\sourcesdk\bin\ep1\bin\vrad.exe
Place compiled maps in this directory before running the game
$SteamDir\steamapps\SourceMods\FortressForever\maps
- After that click apply and then ok, and exit hammer and under current game select Fortress Forever.
- After that start up Hammer and you should be ready to go!!