Lua:IsGrenInNoGren
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IsGrenInNoGrenIsGrenInNoGren is used to see if a grenade is in a "nogrens" area. By default, a trigger_ff_script named "nogrens" will not allow grenades to explode while the grenade is touching the "nogrens" trigger_ff_script entity. UsageIsGrenInNoGren( ent_id ) InputThe ent_id passed in is simply an integer index that refers to an entities game code ENTINDEX(). OutputThe output is true or false depending if ent_id is a grenade and then if the grenade is in a "nogrens" area or not. A list of grenades can be found here. Important NoteIf you want trigger's to react to grenades you MUST 'check'/'tick' the "everything" option on the flags tab of the entity in Hammer. |