Description
Openfire takes place in a small field, where Red and Blue have decided to dirty up their new secret bases with a game of CTF. Unlike other CTF maps, a gate blocks the flags. In order to get the gates to open, somebody must run up to a switch in the Laser Control room. The gates will only stay open for 30 seconds, which forces attackers to work together and move quickly in order to capture the flag.
Locations
Respawn
There are two respawn rooms; one is near the Flag Room, and the other is near the Balcony. The transparent floor will heal you to the max, repair your armour to 100%, and give you max ammo. The backpack in respawn contains grenades. In the back of the respawn room is a teleporter that leads to the other respawn room.
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A respawn room. The tube on the left is a teleport to the other respawn room and the transparent floor is a resupply station.
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Flag Room
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Overview of the Flag Room.
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This area is a great place to place Sentires. It covers all three entrances, and can only be attacked via the Laser Control entrance.
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Laser Control
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The Laser Control area has a ton of spots to place HWGuys, Pipe Traps, Soldiers and even has a spot for a Sniper.
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Lower Corridor
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In the hall, the passage on the right leads to the Balcony and going forward will lead you to the Laser Control.
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The other side of the Lower Corridor leads to the Outside area.
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Balcony
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Overview of the Balcony. Going forward will send you to the Resupply area and Lower Corridor, while going back will send you to the Flag Room.
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The Balcnony give you a great view to the enemy's base.
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Right outside the resupply room.
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Perilous Passage
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Overview of the Perilous Passage.
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Outside
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Overview of the outside area.
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Overview of a base's front.
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The alternate entrance to the Perilous Passage.
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