Command / Cvar
|
Default Value
|
Flag(s)
|
Help Text
|
c_maxdistance
|
200
|
"a" and "cl"
|
|
c_maxpitch
|
90
|
"a" and "cl"
|
|
c_maxyaw
|
135
|
"a" and "cl"
|
|
c_mindistance
|
30
|
"a" and "cl"
|
|
c_minpitch
|
0
|
"a" and "cl"
|
|
c_minyaw
|
-135
|
"a" and "cl"
|
|
c_orthoheight
|
100
|
"a" and "cl"
|
|
c_orthowidth
|
100
|
"a" and "cl"
|
|
cache_print
|
cmd
|
|
cache_print [section] Print out contents of cache memory.
|
cache_print_lru
|
cmd
|
|
cache_print_lru [section] Print out contents of cache memory.
|
cache_print_summary
|
cmd
|
|
cache_print_summary [section] Print out a summary contnts of cache memory.
|
cam_command
|
0
|
"cheat" and "cl"
|
|
cam_idealdist
|
64
|
"a" and "cl"
|
|
cam_idealpitch
|
0
|
"a" and "cl"
|
|
cam_idealyaw
|
90
|
"a" and "cl"
|
|
cam_snapto
|
0
|
"a" and "cl"
|
|
camortho
|
cmd
|
|
Switch to orthographic camera.
|
cancelselect
|
cmd
|
|
|
cast_hull
|
cmd
|
|
Tests hull collision detection
|
cast_ray
|
cmd
|
|
Tests collision detection
|
cc_captiontrace
|
1
|
"cl"
|
Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
|
cc_emit
|
cmd
|
|
Emits a closed caption
|
cc_flush
|
cmd
|
|
Flushes async'd captions.
|
cc_lang
|
0
|
"a" and "cl"
|
Current close caption language (emtpy = use game UI language)
|
cc_linger_time
|
1
|
"a" and "cl"
|
Close caption linger time.
|
cc_lookup_crc
|
cmd
|
|
For tracking down missing CC token strings
|
cc_minvisibleitems
|
1
|
"cl"
|
Mnimum number of caption items to show.
|
cc_predisplay_time
|
0
|
"a" and "cl"
|
Close caption delay before showing caption.
|
cc_random
|
cmd
|
|
Emits a random caption
|
cc_sentencecaptionnorepeat
|
4
|
"cl"
|
How often a sentence can repeat.
|
cc_showblocks
|
cmd
|
|
Toggles showing which blocks are pending/loaded async.
|
cc_subtitles
|
0
|
"a" and "cl"
|
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
|
cd
|
cmd
|
|
Play or stop a cd track.
|
centerview
|
cmd
|
|
|
ch_createairboat
|
cmd
|
|
Spawn airboat in front of the player.
|
ch_createjeep
|
cmd
|
|
Spaw jeep in front of the player.
|
changeclass
|
cmd
|
|
|
changelevel
|
cmd
|
|
Change server to the specified map
|
changelevel2
|
cmd
|
|
Transition to the specified map in single player
|
changeteam
|
cmd
|
|
|
cl_allowdownload
|
1
|
"a"
|
Client downloads customizationfiles
|
cl_allowupload
|
1
|
"a"
|
Client uploads customization files
|
cl_anglespeedkey
|
0
|
"cl"
|
|
cl_animationinfo
|
cmd
|
|
Hud element to examine.
|
cl_autoreload
|
1
|
"a" and "cl"
|
Automatic weapon reload
|
cl_backspeed
|
285
|
"a" and "cl"
|
|
cl_box3
|
100
|
"rep" and "cl"
|
sds
|
cl_box4
|
100
|
"rep" and "cl"
|
sds
|
cl_brasstime
|
1
|
"cl"
|
|
cl_chat_color_default
|
255
|
"a" and "cl"
|
Set the default chat text color(before colorization).
|
cl_chat_colorize
|
1
|
"a" and "cl"
|
Enable/disable text messages colorization.
|
cl_class
|
0
|
"a", "user", and "cl"
|
Default class when jining a game
|
cl_classautokill
|
1
|
"a", "user", and "cl"
|
Change class instantly
|
cl_clock_correction
|
1
|
"cheat"
|
Enable/disable clock correction on the client.
|
cl_clock_correction_adjustment_max_amount
|
200
|
"cheat"
|
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
|
cl_clock_correction_adjustment_max_offset
|
90
|
"cheat"
|
As he clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
|
cl_clock_correction_adjustment_min_offset
|
10
|
"cheat"
|
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
|
cl_clock_correction_force_server_tick
|
999
|
"cheat"
|
Force clock correction to match the server tick + this offset (-999 disables it).
|
cl_clock_showdebuginfo
|
0
|
"cheat"
|
Show debugging info about the clock drift.
|
cl_clockdrift_max_ms
|
150
|
"cheat"
|
Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
|
cl_cmbounds
|
120
|
"a" and "cl"
|
Bounds of the context radial menu
|
cl_cmcapture
|
1
|
"a" and "cl"
|
Context menu captures mouse
|
cl_cmdefaultactiontime
|
0
|
"a" and "cl"
|
Default action takes place if menu closed within this amount of time
|
cl_cmdrate
|
30
|
"a" and "user"
|
Max number of command packets sent to server per second
|
cl_cmhidecursor
|
0
|
"a" and "cl"
|
Show mouse cursor
|
cl_cmhighlightdistance
|
50
|
"a" and "cl"
|
Distance for an option to highlight
|
cl_cmprogresstime
|
0
|
"a" and "cl"
|
Time to wait for menu progrss
|
cl_cmsize
|
120
|
"a" and "cl"
|
Size of context radial menu
|
cl_cmsquash
|
0
|
"a" and "cl"
|
|
cl_cmusemouse
|
1
|
"a" and "cl"
|
Use the mouse for the context menu
|
cl_cmwaitforrelease
|
1
|
"a" and "cl"
|
Menu waits for mouse release before selection
|
cl_customsounds
|
0
|
"cl"
|
Enable customized player sound plyback
|
cl_debugrumble
|
0
|
"a" and "cl"
|
Turn on rumble debugging spew
|
cl_demoviewoverride
|
0
|
"cl"
|
Override view during demo playback
|
cl_detaildist
|
1200
|
"matsys"
|
|
cl_detailfade
|
400
|
"matsys"
|
|
cl_downloadfilter
|
0
|
"a"
|
Determines which files can be downloaded from the server (all, none, nosonds)
|
cl_drawhud
|
1
|
"a" and "cl"
|
Enable the rendering of the hud
|
cl_drawleaf
|
-1
|
"cheat" and "cl"
|
|
cl_drawmaterial
|
0
|
"cheat" and "cl"
|
Draw a particular material over the frame
|
cl_drawmonitors
|
0
|
"cl"
|
|
cl_drawshadowtexture
|
0
|
"cheat" and "cl"
|
|
cl_effectsdetail
|
1
|
"a" and "cl"
|
Effects detail: 0 - none, 1 - cutdown, 2 - full
|
cl_ejectbrass
|
"matsys"
|
|
|
cl_ent_absbox
|
cmd
|
|
Displays the client's absbox for the entity under the crosshair.
|
cl_ent_bbox
|
cmd
|
|
Displays the client's bounding box for the entity under the crosshair.
|
cl_ent_rbox
|
cmd
|
|
Displays the client's rendr box for the entity under the crosshair.
|
cl_entityreport
|
0
|
"cheat"
|
For debugging, draw entity states to console
|
cl_explosionoverlay
|
0
|
"cl"
|
|
cl_extrapolate
|
1
|
"cheat" and "cl"
|
Enable/disable extrapolation if interpolation history runs out.
|
cl_extrapolate_amount
|
0
|
"cheat" and "cl"
|
Set how many seconds the client will extrapolate entities for.
|
cl_fushentitypacket
|
0
|
"cheat"
|
For debugging. Force the engine to flush an entity packet.
|
cl_forcepreload
|
0
|
"a"
|
Whether we should force preloading.
|
cl_forwardspeed
|
285
|
"a" and "cl"
|
|
cl_fullupdate
|
cmd
|
|
Forces the server to send a full update packet
|
cl_gibcount
|
6
|
"cl"
|
|
cl_grendetimer
|
0
|
"a" and "cl"
|
Timer file to use
|
cl_hints
|
0
|
"a" and "cl"
|
Display hints
|
cl_idealpitchscale
|
0
|
"a" and "cl"
|
|
cl_ignorepackets
|
0
|
"cheat"
|
Force client to ignore packets (for debugging).
|
cl_interp
|
0
|
"user"
|
|
cl_interp_all
|
0
|
"cl"
|
Disable interpolation list optimizations.
|
cl_interp_npcs
|
0
|
"user" and "cl"
|
Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
|
cl_interp_ratio
|
2
|
"user", "demo", and "cl"
|
This is best kept to 2.0, don't you know.
|
cl_interpolate
|
1
|
"user" and "cl"
|
Interpolate entities on the client.
|
cl_lagcomp_errorcheck
|
0
|
"cl"
|
Player index of other player to check for position errors.
|
cl_lagcompensation
|
1
|
"user" and "cl"
|
Perform server side lag compensation of weapon firing events.
|
cl_language
|
0
|
"user"
|
Language (from HKCU\Software\Valve\Steam\Language)
|
cl_leveloverview
|
0
|
"cheat" and "cl"
|
|
cl_leveloverviewmarker
|
0
|
"cheat" and "cl"
|
|
cl_ocalnetworkbackdoor
|
1
|
|
Enable network optimizations for single player games.
|
cl_logofile
|
0
|
"a"
|
Spraypoint logo decal.
|
cl_maxrenderable_dist
|
3000
|
"cheat" and "cl"
|
Max distance from the camera at which things will be rendered
|
cl_mouseenable
|
1
|
"cl"
|
cl_mouselook
|
1
|
"a" and "cl"
|
Set to 1 t use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
|
cl_noradialaimsentry
|
0
|
"cl"
|
0 - Aim sentry when selecting option in context menu or 1 - aiming AFTER selecting option in context menu
|
cl_observercrosshair
|
1
|
"a" and "cl"
|
cl_overdraw_test
|
0
|
"cheat", "numeric", and "cl"
|
|
cl_panelanimation
|
cmd
|
|
blank for all panels>.
|
cl_particleeffect_aabb_buffer
|
2
|
"cheat" and "cl"
|
Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as oft
|
cl_particles_dump_effects
|
cmd
|
|
|
cl_particles_show_bbox
|
0
|
"cheat" and "cl"
|
|
cl_pclass
|
0
|
"cheat" and "cl"
|
Dump entity by prediction classname.
|
cl_pdump
|
-1
|
"cheat" and "cl"
|
Dump info about this entity to screen.
|
cl_phys_props_enable
|
1
|
"cl"
|
Disable clientside physics props (must be set before loading a level).
|
cl_phys_props_max
|
300
|
"cl"
|
Maximum clientside physic props
|
cl_phys_timescale
|
1
|
"cheat" and "cl"
|
Sets the scale of time for client-side physics (ragdolls)
|
cl_pitchdown
|
89
|
"cheat" and "cl"
|
|
cl_pitchspeed
|
225
|
"cl"
|
|
cl_pitchup
|
89
|
"cheat" and "cl"
|
|
cl_playback_screenshots
|
0
|
|
Allows the client to playback screenshot and jpeg commands in demos.
|
cl_precacheinfo
|
cmd
|
|
Show precache info (client).
|
cl_pred_optimize
|
2
|
"cl"
|
Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
|
cl_predict
|
1
|
"user" and "cl"
|
Perform client side prediction.
|
cl_predictionlist
|
0
|
"cheat" and "cl"
|
Show which entities are predicting
|
cl_predictweapons
|
1
|
"user" and "cl"
|
Perform client side prediction of weapon effects.
|
cl_projectilesdetail
|
1
|
"a" and "cl"
|
Projectile lodge detail: 0 - none, 1 - cutdown, 2 - full
|
cl_ragdoll_collide
|
0
|
"cl"
|
|
cl_ragdoll_deathview
|
1
|
"a" and "cl"
|
When you die with a ragdoll, you'll see what it sees.
|
cl_removedecals
|
cmd
|
|
Remove the decals from the entity under the crosshair.
|
cl_resend
|
6
|
|
Delay in seconds befre the client will resend the 'connect' attempt
|
cl_rumblescale
|
1
|
"a" and "cl"
|
Scale sensitivity of rumble effects (0 to 1.0)
|
cl_SetupAllBones
|
0
|
"cl"
|
|
cl_show_splashes
|
1
|
"cl"
|
|
cl_showanimstate
|
-1
|
"cheat" and "cl"
|
Show the (client) animation state for the specified entity (-1 for none).
|
cl_showanimstate_log
|
0
|
"cheat" and "cl"
|
1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
|
cl_ShowBoneSetupEnts
|
0
|
"cl"
|
Show which entities are having their bones setup each frame.
|
cl_showents
|
cmd
|
|
Dump entity list to console.
|
cl_showerror
|
0
|
"cheat" and "cl"
|
Show prediction errors, 2 for above plus detailed field deltas.
|
cl_showevents
|
0
|
"cheat"
|
Print event firing info in the console
|
cl_showfps
|
0
|
"cl"
|
Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
|
cl_showpausedimage
|
1
|
"cl"
|
Show the 'Paused' image when game is paused.
|
cl_showpluginmessages
|
1
|
"a"
|
Allow plugins to display messages to you
|
cl_showpos
|
0
|
"cl"
|
Draw current position at top of screen
|
cl_ShowSunVectors
|
0
|
"cl"
|
|
cl_showtextmsg
|
1
|
"cl"
|
Enable/disable text messages printing on the screen.
|
cl_sidespeed
|
1000
|
"cl"
|
|
cl_smooth
|
1
|
"cl"
|
Smooth view/eye origin after prediction errors
|
cl_smoothtime
|
0
|
"cl"
|
Smooth client's view after prediction error over this many seconds
|
cl_soundemitter_flush
|
cmd
|
|
Flushes the sounds.txt system (client only)
|
cl_soundfile
|
0
|
"a"
|
Jingle sound file.
|
cl_soundscape_flush
|
cmd
|
|
Flushes the client side soundscapes
|
cl_soundscape_printdebuginfo
|
cmd
|
|
print soundscapes
|
cl_spawnweapon_civilian
|
0
|
"a", "sv", and "user"
|
Default weapon on Civilian.
|
cl_spawnweapon_demoman
|
0
|
"a", "sv", and "user"
|
Default weapon on Demo-man spawn.
|
cl_spawnweapon_engineer
|
0
|
"a", "sv", and "user"
|
Default weapon on Engineer.
|
cl_spawnweapon_hwguy
|
0
|
"a", "sv", and "user"
|
Default weapon on HwGuy.
|
cl_spawnweapon_medic
|
0
|
"a", "sv", and "user"
|
Default weapon on Medic.
|
cl_spawnweapon_pyro
|
0
|
"a", "sv", and "user"
|
Default weapon on Pyro.
|
cl_spawnweapon_scout
|
0
|
"a", "sv", and "user"
|
Default weapon on Scout spawn.
|
cl_spawnweapon_sniper
|
0
|
"a", "sv", and "user"
|
Default weapon on Sniper spawn.
|
cl_spawnweapon_soldier
|
0
|
"a", "sv", and "user"
|
Default weapon on Soldier spawn.
|
cl_spawnweapon_spy
|
0
|
"a", "sv", and "user"
|
Default weapon on Spy.
|
cl_spec_mode
|
3
|
"a", "user", and "cl"
|
spectator mode
|
cl_sporeclipdistance
|
512
|
"cheat" and "cl"
|
|
cl_sun_decay_rate
|
0
|
"cheat" and "cl"
|
|
cl_team
|
0
|
"a", "user", and "cl"
|
Default team when joining a game
|
cl_teamcolourhud
|
0
|
"cl"
|
|
cl_timeout
|
30
|
"a"
|
After this many seconds without eceiving a packet from the server, the client will disconnect itself
|
cl_tracers
|
1
|
"cl"
|
|
cl_updaterate
|
20
|
"a" and "user"
|
Number of packets per second of updates you are requesting from the server
|
cl_upspeed
|
1000
|
"a" and "cl"
|
|
cl_view
|
cmd
|
|
Set the view entity index.
|
cl_winddir
|
0
|
"cl"
|
Weather effects wind direction angle
|
cl_windspeed
|
0
|
"cl"
|
Weather effects wind speed scalar
|
cl_wpn_sway_interp
|
0
|
"cl"
|
|
cl_wpn_sway_scale
|
1
|
"cl"
|
|
cl_yawspeed
|
210
|
"cl"
|
|
class
|
cmd
|
|
Choose your player class.
|
clear
|
cmd
|
|
Clear all console output.
|
clear_debug_overlays
|
cmd
|
|
clears debug overlays
|
clientport
|
27005
|
|
Host game client port
|
cloak
|
cmd
|
|
Cloak
|
closecaption
|
0
|
"a" and "user"
|
Enable close captioning.
|
cmd
|
cmd
|
|
Forward command to server.
|
collision_shake_amp
|
0
|
"sv"
|
|
collision_shake_freq
|
0
|
"sv"
|
|
collision_shake_time
|
0
|
"sv"
|
|
collision_test
|
cmd
|
|
Tests collision system
|
colorcorrectionui
|
cmd
|
|
Show/hide the color correction tools UI.
|
commentary
|
0
|
"a" and "sv"
|
Desired commentary mode state.
|
commentary_available
|
0
|
"sv"
|
Automatically set by the game when a commentary file is available for the current map.
|
commentary_cvarsnotchanging
|
cmd
|
|
|
commentary_finishnode
|
cmd
|
|
|
commentary_firstrun
|
0
|
"a" and "cl"
|
|
commentary_testfirstrun
|
cmd
|
|
|
con_drawnotify
|
1
|
|
Disables drawing of notification area (for taking screenshots).
|
con_enable
|
1
|
"a"
|
Allows the console to be activated.
|
con_filter_enable
|
1
|
|
Turns on console filtering. Filters console output based on the setting of con_filter_text.
|
con_filter_text
|
0
|
|
Text with which to filter onsole spew. Set con_filter_enable 1 to activate.
|
con_notifytime
|
8
|
|
How long to display recent console text to the upper part of the game window
|
con_nprint_bgalpha
|
50
|
|
Con_NPrint background alpha.
|
con_nprint_bgborder
|
5
|
|
Con_NPrint border size.
|
con_trace
|
0
|
|
Print console text to low level printou.
|
conc_ragdoll_push
|
600
|
"sv" and "cheat"
|
How much to push ragdolls
|
condump
|
cmd
|
|
dump the text currently in the console to condumpXX.log
|
connect
|
cmd
|
|
Connect to specified server.
|
contimes
|
8
|
|
Number of console lines to overlay for debugging.
|
coop
|
0
|
"nf"
|
Cooperative play.
|
cr_demoman
|
0
|
"sv"
|
Max number of demoman
|
cr_engineer
|
0
|
"sv"
|
Max number of engineer
|
cr_hwguy
|
0
|
"sv"
|
Max number of hwguy
|
cr_medic
|
0
|
"sv"
|
Max number of medic
|
cr_pyro
|
0
|
"sv"
|
Max number of pyro
|
cr_scout
|
0
|
"sv"
|
Max number of scouts
|
cr_sniper
|
0
|
"sv"
|
Max number of snipers
|
cr_soldier
|
0
|
"sv"
|
Max number of soldiers
|
cr_spy
|
0
|
"sv"
|
Max number of spy
|
CreateHairball
|
cmd
|
|
|
CreatePredictionError
|
cmd
|
|
Create a prediction error
|
creditsdone
|
cmd
|
|
|
crosshair
|
1
|
"a" and "cl"
|
|
cvarlist
|
cmd
|
|
Show the list of convars/concommands.
|