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Old 02-20-2008, 09:08 PM   #21
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b2 added to the UGC server.
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Old 02-21-2008, 10:53 PM   #22
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Added some variations to the lua:
  • Added "Straight up" mode (any push force is applied only to the z (up/down) direction)
  • Added "Smash Bros" mode (everything does 1/4 damage, push force is greater when at low health; this just for testing, there is no way to kill anyone yet)

Download from Mediafire

To use them, set sv_mapluasuffix on the server to "straightup" or "smashbros". I also put in "default", but there is no need to use that yet. It's just a copy of ff_dm_squeek_b2.lua.
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Old 02-22-2008, 08:48 PM   #23
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Its been on for 40 minutes and people dont get tired .
Its a fun map but I have some requests:
1. Make it impossible for any other team to get into your spawn. A trigger_hurt and kill them if they try.

2. It's hard enough to hit people as it is in mid air, but maybe if you could block so people cant shoot themselves out form the walls. Now people can both strafe and shoot themselves out from the walls. With more than 4 players it gets really hard to hit anything .

3. Someone suggested infinite rockets. No point going back to spawn each 50 rocket.

Seems like the straightup lua is most popular.
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Old 02-22-2008, 09:30 PM   #24
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Quote:
Originally Posted by Lt Llama
Its been on for 40 minutes and people dont get tired .
Its a fun map but I have some requests:
1. Make it impossible for any other team to get into your spawn. A trigger_hurt and kill them if they try.
Was going to add that next compile.

Quote:
Originally Posted by Lt Llama
2. It's hard enough to hit people as it is in mid air, but maybe if you could block so people cant shoot themselves out form the walls. Now people can both strafe and shoot themselves out from the walls. With more than 4 players it gets really hard to hit anything .
I was thinking about making it so self-damage gives zero push. I might add that as a variation.

Quote:
Originally Posted by Lt Llama
3. Someone suggested infinite rockets. No point going back to spawn each 50 rocket.
This already should be in (with no reload). Is the no reload working now?

EDIT: I just realized that ff_dm_squeek_b2.lua will not have the working autoreload. Download the variations again (I forgot to update that as well) and rename ff_dm_squeek_b2__default__.lua to ff_dm_squeek_b2.lua and you should be set. I'm planning on adding some entities to the map, recompiling, and releasing a final. Then I'll just add variation luas over time.

Quote:
Originally Posted by Lt Llama
Seems like the straightup lua is most popular.
Awesome, I haven't been able to give this a playtest but I thought it would be fun.

Thanks for the feedback. If you want any more variations, let me know. I am planning on doing a 1v1 variation, a tournament style (1v1, switches out the loser with people waiting), and some others.
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Old 02-22-2008, 11:25 PM   #25
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Quote:
Originally Posted by squeek.
Thanks for the feedback. If you want any more variations, let me know. I am planning on doing a 1v1 variation, a tournament style (1v1, switches out the loser with people waiting), and some others.
I thought of that to, a last man standing version, that would be awsome.
Would it be possible to have differant game plays in differant dm rooms?
Or even so that if you chose demoman you spawn in one room and solly in another room. Well, that means making a copy of the dm room to 2 or more rooms.
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Old 02-23-2008, 01:47 AM   #26
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Quote:
Originally Posted by Lt Llama
I thought of that to, a last man standing version, that would be awsome.
Would it be possible to have differant game plays in differant dm rooms?
Or even so that if you chose demoman you spawn in one room and solly in another room. Well, that means making a copy of the dm room to 2 or more rooms.
I could do a crazy version where red and blue do damage/push eachother but do not damage/push green and yellow while green and yellow do damage/push eachother but do not damage/push red and blue.

It would be like having 2 arenas, but all in the same arena.

But, I don't plan on having 2 physical arenas. I want to keep the map simple, and provide a whole truckload of variations. If someone wants to make a multiple-arena map and steal my variations (and most probably tweak them), go for it.
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Old 02-23-2008, 02:21 AM   #27
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I need to play b2 with the straight up lua, it would be good for demoman blues :>. Good job, again, squeek.
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Old 02-23-2008, 10:24 AM   #28
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b2 was great fun to play with a few people on the server & it's always nice to have more fun/skills type maps.

We tried all lua variations and sometimes the instant reload and infinite rockets worked and sometimes it didn't (during the testing the same lua). I'm thinking it's just a bug with FF in the same way that auto reload doesn't always work. This isn't too much of a problem tho as you can just go pick up a bag.

I was really impressed by how much fun there is to be had on the map (it looks nice too) and wouldn't be surprised if it was eventually released as an official map, although you would probably then have to rename it to ff_airshot or something
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Old 02-23-2008, 11:07 PM   #29
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Quote:
Originally Posted by DD`
b2 was great fun to play with a few people on the server & it's always nice to have more fun/skills type maps.

We tried all lua variations and sometimes the instant reload and infinite rockets worked and sometimes it didn't (during the testing the same lua). I'm thinking it's just a bug with FF in the same way that auto reload doesn't always work. This isn't too much of a problem tho as you can just go pick up a bag.

I was really impressed by how much fun there is to be had on the map (it looks nice too) and wouldn't be surprised if it was eventually released as an official map, although you would probably then have to rename it to ff_airshot or something
Currently, the orginal lua (ff_dm_squeek_b2.lua) has a bugged version of the auto-reload. The straightup, smashbros, and default variation luas should have the fixed version.

And, eventually I will have the standard lua be a default dm lua, like that of ff_dm. I just wanted to get the airshot lua working in the beta so that it can be released along with the final version.
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Old 02-24-2008, 09:46 AM   #30
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Imo you should leave the airshot lua as default, it's what makes the map fun and original. If you make the planned standard dm lua default then that's what most servers will run and then you have just another dm map which wont be played nearly as much is it would if the airshot lua was included by default.
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Old 02-24-2008, 10:21 AM   #31
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Great map, very much like my old TFC favorite midairtfc_s

http://www.clanjunglist.com/forums/s...ead.php?p=3886
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Old 02-26-2008, 06:24 AM   #32
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GG other night squeek on our server, I can see this map becoming a firm favorite, even though I was mashed on Jack D
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Old 02-29-2008, 08:14 PM   #33
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man I played this the other night...I love it Squeek!
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Old 03-01-2008, 12:17 PM   #34
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Great fun map, straight up makes it even better. Everyone needs to give this a shot.
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