Difference between revisions of "Map Editing"
From Fortress Forever Wiki
Jump to navigationJump to search (→Lua) |
m |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox manual/Header}} | ||
+ | |valign="top"| | ||
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. | Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. | ||
− | |||
=Map Editing= | =Map Editing= | ||
− | * [[ | + | * [[Hammer Intro|How to set up Hammer for Fortress Forever on Steam]] |
− | * [[Mapping Tips]] | + | * [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide |
− | * [[Entities]] | + | * [[Mapping Tips]] There's Nothing here yet. |
− | * [[Mapping Resources]] | + | * [[Entities]] A list of entities added by Fortress Forever |
− | * [[ | + | * [[Mapping Resources]] A list of links--downloads, tutorials, and articles. |
+ | * [[Releasing a map]] A checklist for sending your map out to the masses. | ||
+ | * [[Tutorials]] A list of tutorials created by the FF Mapping Community | ||
=Lua= | =Lua= | ||
− | * [[Lua:Getting_Started|Intro to Lua]] | + | * [[Lua:Getting_Started|Intro to Lua]] This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF. |
− | * [[:Category:Lua_Commands|Basic Lua commands]] | + | * [[Map_Templates|Templates for Game Types]] By using the included Lua scripts, you can set up common map types easily. Here's how. |
− | * [[:Category:Lua_Callbacks|Basic Lua callbacks]] | + | * [[Lua:Map Location System|Map location system]] How to name areas of your map, and display those names on the player's screen. |
− | * [[Lua:Entity_typing|Entity | + | * [[:Category:Lua]] A reference for Lua script writers. |
− | * | + | ** [[:Category:Lua_Commands|Basic Lua commands]] FF-specific Lua functions. |
− | * [[Lua:Flags|Lua Flags]] | + | ** [[:Category:Lua_Callbacks|Basic Lua callbacks]] Hooks into the FF code. |
+ | ** [[Lua:Entity_typing|Entity typing in Lua]] How to handle entity types in Lua. | ||
+ | ** [[Lua:Flags|Lua Flags]] Not the wavy things made of cloth. This is a useful reference to enumerations used in FF's Lua system. | ||
− | [[Category:Mapping]] | + | [[Category:Mapping]] |
+ | |valign="top"|{{Infobox mapping}} | ||
+ | |valign="top"|{{Infobox manual}} | ||
+ | {{Infobox manual/Footer}} |
Latest revision as of 15:14, 30 January 2016
|
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. Map Editing
Lua
|
|
|