Mapping Resources

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This guide was originially made by Imbrifer for the Fortress Forever forums.

Textures

- HourPitores - Medium texture pack of Industrial and Natural textures
- Zaius' FF Pack - Medium pack of team-colored Fortess textures
- ARCRUX - Small texture pack with a sci-fi theme by spineroyal
- berneyboy - Large texture pack with urban and natural themes
- cncr04s* - Huge (1800+) texture pack with everything
- GambiT's Texture Pack - Our own GambiT's pack of FF textures
- vartaxe - Concreter Wall texture


Installation: Place the folder containing the textures in your "Sourcemods\FortressForever\materials\" folder (or if you are mapping for another mod, use that mod's "materials\" folder)

Model and Prefab Resources

- FPSBanana Skins - Assorted skins for Source
- HL2world forums - Forum post with some indoor models
- HL2world - Assorted hl2 models
- Snarkpit Models - ~a dozen models for source
- Snarkpit prefabs - Over fifty assorted Source prefabs

Feedback

- Snarkpit - HL1/2 community site where you can post your map and people can leave feedback
- Mapcore Forums - Mostly-HL2 FPS forums who critique eachothers' maps
- HL2world Forums - Fairly active HL2 mapping forums where you can ask questions

Tutorials

- Valve Developer Community - Valve's mapping website with some tutorials
- The Snarkpit - HL1/2 community site with many tutorials, forums and comments
- Migandi.org.uk's Editing Site - Ugly site with nearly 200 Source tutorials
- Gamewag's Tutorials - Massive, quality tutorial database
- Edit Life's Tutorials - Accessable, clear tutorials database
- Interlopers.net Tutorials - Many tutorials with responses and pictures
- DOD Federation Tutorials - Many many tutorials listed
- TWHL Tutorials - About one dozen tutorials for Source
- Import Realistic Terrain - Create terrain based on real locations in the US in another program and import it into Hammer
- SGware.be Tutorials - FF tutorials on loading Screens and Lua commands

Mapping Theory

- Deathmatch Encyclopedia Articles - Matt Breit's excellent and interesting tutorials/discussions on level design and theory.
- Multiplayer Level Design - A study of the commonalities between successful multiplayer maps and their design
- Level Design Musings - CliffyB's thoughts on level design, from general to gametype to sound and more.

Gametype Tips

- CTF Mapping - The Unreal Wiki's suggestions for building CTF maps.
- Elements of CTF Style - Suggestions for CTF level design.
- CTF Tutorial - Planet Unreal's CTF tutorial

Other

- JMC's TFC Map Zone - Database with reviews of hundreds of TFC maps
- Valve Editing Resource Center - Forums where people ask many mapping questions
- Handzman's Decals - Custom decals created for FF (flag arrows, etc.)
- Bumgravy and PHISH's Waterfall - A waterfall prefab by our own Bumgravy and PHISH!
- Valve's Sky list - List of the skies available in HL2, CS and EP1 with visuals
- HL Programs - Assorted viewer/adjusting/etc. programs, mainly directed at HL but many work for HL2
- Displacement Editor - Tool to create Quake3 style patches/curvy displacements
- HL Programs - Assorted external tools to help with mapping (viewers, etc.) - mainly for HL, but many work for HL2.