Difference between revisions of "Map Editing"
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Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. | Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. | ||
=Map Editing= | =Map Editing= | ||
− | * [[Hammer Intro|How | + | * [[Hammer Intro|How to set up Hammer for Fortress Forever on Steam]] |
* [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide | * [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide | ||
* [[Mapping Tips]] There's Nothing here yet. | * [[Mapping Tips]] There's Nothing here yet. | ||
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|valign="top"|{{Infobox mapping}} | |valign="top"|{{Infobox mapping}} | ||
|valign="top"|{{Infobox manual}} | |valign="top"|{{Infobox manual}} | ||
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{{Infobox manual/Footer}} | {{Infobox manual/Footer}} |
Latest revision as of 15:14, 30 January 2016
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Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types. Map Editing
Lua
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