Difference between revisions of "Map Editing"

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Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.  
 
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.  
 
  
 
=Map Editing=
 
=Map Editing=
* [[Mapping_Intro|How to set up Hammer for Fortress Forever]]
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* [[Hammer Intro|How to set up Hammer for Fortress Forever on Steam]]
* [[Mapping Tips]]
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* [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide
* [[Entities]]
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* [[Mapping Tips]] There's Nothing here yet.
* [[Mapping Resources]]
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* [[Entities]] A list of entities added by Fortress Forever
* [[Map_Templates|Templates for Game Types]]
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* [[Mapping Resources]] A list of links--downloads, tutorials, and articles.
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* [[Releasing a map]] A checklist for sending your map out to the masses.
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* [[Tutorials]] A list of tutorials created by the FF Mapping Community
  
 
=Lua=
 
=Lua=
* [[Lua:Getting_Started|Intro to Lua]]
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* [[Lua:Getting_Started|Intro to Lua]] This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
* [[:Category:Lua_Commands|Basic Lua commands]]
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* [[Map_Templates|Templates for Game Types]] By using the included Lua scripts, you can set up common map types easily. Here's how.
* [[:Category:Lua_Callbacks|Basic Lua callbacks]]
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* [[Lua:Map Location System|Map location system]] How to name areas of your map, and display those names on the player's screen.
* [[Lua:Entity_typing|Entity types in Lua]]
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* [[:Category:Lua]] A reference for Lua script writers.
* [[Lua:Map Location System|Map location system]]
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** [[:Category:Lua_Commands|Basic Lua commands]] FF-specific Lua functions.
* [[Lua:Flags|Lua Flags]]
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** [[:Category:Lua_Callbacks|Basic Lua callbacks]] Hooks into the FF code.
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** [[Lua:Entity_typing|Entity typing in Lua]] How to handle entity types in Lua.
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** [[Lua:Flags|Lua Flags]] Not the wavy things made of cloth. This is a useful reference to enumerations used in FF's Lua system.
  
[[Category:Mapping]] [[Category:Lua]]
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[[Category:Mapping]]
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|valign="top"|{{Infobox mapping}}
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|valign="top"|{{Infobox manual}}
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{{Infobox manual/Footer}}

Latest revision as of 15:14, 30 January 2016


Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.

Map Editing

Lua

  • Intro to Lua This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
  • Templates for Game Types By using the included Lua scripts, you can set up common map types easily. Here's how.
  • Map location system How to name areas of your map, and display those names on the player's screen.
  • Category:Lua A reference for Lua script writers.
Mapping for FF
The Basics

Setting up Hammer
Getting Started With Lua
Releasing a map

FF-specific Entities

Lua location system

Map Templates
FF Lua Documentation

Entity Typing
Entity Collections

Commands
Callbacks
Fortress Forever
NavMenu ScoutConc 300px.jpg
Scout Concing in Fortress Forever
Introduction
What is Fortress Forever?
Installation and Setup
System Requirements
DownloadsMain Menu
SetupBeginner's Guide
Scripts
Playing the Game
Team and ClassHUD
Map GuidesGame Goals
WeaponsGrenadesBuildables
AmmoArmorStatus Effects
Class Guides
ScoutSniperSoldier
DemomanMedicHWGuy
PyroSpyEngineerCivilian
Advanced Gameplay
Movement Skills
Jumping Skills
Technical Reference
Class Reference Guide
Weapons Reference Guide
Grenades Reference Guide
Ammo Reference
Armor Reference
Modding
Map Editing
FAQ
TF2 Player's Guide To FF
TFC Player's Guide To FF
Client commands and variables
Troubleshooting
Release Notes