Difference between revisions of "Map Editing"
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* [[Map_Templates|Templates for Game Types]] | * [[Map_Templates|Templates for Game Types]] | ||
− | = | + | =Lua= |
− | * [[Lua:Getting_Started|Intro to | + | * [[Lua:Getting_Started|Intro to Lua]] |
− | * [[:Category:Lua_Commands|Basic | + | * [[:Category:Lua_Commands|Basic Lua commands]] |
− | * [[Lua:Flags| | + | * [[:Category:Lua_Callbacks|Basic Lua callbacks]] |
+ | * [[Lua:Entity_types|Entity types in Lua]] | ||
+ | * [[Lua:Flags|Lua Flags]] | ||
[[Category:Mapping]] [[Category:Lua]] | [[Category:Mapping]] [[Category:Lua]] |
Revision as of 07:40, 14 June 2009
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.
Map Editing
- How to set up Hammer for Fortress Forever
- Mapping Tips
- Entities
- Mapping Resources
- Templates for Game Types