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| =Map Editing= | | =Map Editing= |
− | * [[Hammer Intro|How Set up Hammer for Fortress Forever on Steam]] | + | * [[Hammer Intro|How to set up Hammer for Fortress Forever on Steam]] |
| * [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide | | * [[Mapping Intro|How to set up Hammer for Fortress Forever]] An illustrated guide |
| * [[Mapping Tips]] There's Nothing here yet. | | * [[Mapping Tips]] There's Nothing here yet. |
Revision as of 20:31, 18 March 2015
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.
Map Editing
Lua
- Intro to Lua This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
- Templates for Game Types By using the included Lua scripts, you can set up common map types easily. Here's how.
- Map location system How to name areas of your map, and display those names on the player's screen.
- Category:Lua A reference for Lua script writers.
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