Difference between revisions of "Player onthrowgren1"
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Jump to navigationJump to search (New page: {{Infobox manual/Header}} ==player_throwgren1( player, primetime )== This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw. ===I...) |
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{{Infobox manual/Header}} | {{Infobox manual/Header}} | ||
− | == | + | ==player_onthrowgren1( player, primetime )== |
This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw. | This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw. | ||
===Inputs=== | ===Inputs=== | ||
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===Examples=== | ===Examples=== | ||
− | <pre>function | + | <pre>function player_onthrowgren1( player, time ) |
if time < .5 then | if time < .5 then | ||
ApplyToPlayer( player, {AT.kStopPrimedGrens} ) | ApplyToPlayer( player, {AT.kStopPrimedGrens} ) |
Revision as of 00:36, 4 July 2017
player_onthrowgren1( player, primetime )This function is called whenever a player throws a frag grenade. Return true or false to allow/disallow the throw. Inputsplayer(CFFPlayer) The player trying to throw the grenade. time(float) The time, in seconds, since the grenade was primed. Examplesfunction player_onthrowgren1( player, time ) if time < .5 then ApplyToPlayer( player, {AT.kStopPrimedGrens} ) BroadcastMessageToPlayer(player, "Stop spamming!") return EVENT_DISALLOWED end end |