Difference between revisions of "Map Editing"
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− | * [[Lua:Getting_Started|Intro to Lua]] | + | * [[Lua:Getting_Started|Intro to Lua]] This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF. |
− | * [[:Category:Lua_Commands|Basic Lua commands]] | + | * [[Lua:Map Location System|Map location system]] How to name areas of your map, and display those names on the player's screen. |
− | * [[:Category:Lua_Callbacks|Basic Lua callbacks]] | + | * [[:Category:Lua]] A reference for Lua script writers. |
− | * [[Lua:Entity_typing|Entity | + | ** [[:Category:Lua_Commands|Basic Lua commands]] FF-specific Lua functions. |
− | * | + | ** [[:Category:Lua_Callbacks|Basic Lua callbacks]] Hooks into the FF code. |
− | * [[Lua:Flags|Lua Flags]] | + | ** [[Lua:Entity_typing|Entity typing in Lua]] How to handle entity types in Lua. |
+ | ** [[Lua:Flags|Lua Flags]] Not the wavy things made of cloth. This is a useful reference to enumerations used in FF's Lua system. | ||
− | [[Category:Mapping | + | [[Category:Mapping]] |
Revision as of 08:26, 14 June 2009
Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.
Map Editing
- How to set up Hammer for Fortress Forever
- Mapping Tips
- Entities
- Mapping Resources
- Templates for Game Types
Lua
- Intro to Lua This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
- Map location system How to name areas of your map, and display those names on the player's screen.
- Category:Lua A reference for Lua script writers.
- Basic Lua commands FF-specific Lua functions.
- Basic Lua callbacks Hooks into the FF code.
- Entity typing in Lua How to handle entity types in Lua.
- Lua Flags Not the wavy things made of cloth. This is a useful reference to enumerations used in FF's Lua system.