Difference between revisions of "Map Editing"

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=Lua=
 
=Lua=
* [[Lua:Getting_Started|Intro to Lua]]
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* [[Lua:Getting_Started|Intro to Lua]] This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
* [[:Category:Lua_Commands|Basic Lua commands]]
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* [[Lua:Map Location System|Map location system]] How to name areas of your map, and display those names on the player's screen.
* [[:Category:Lua_Callbacks|Basic Lua callbacks]]
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* [[:Category:Lua]] A reference for Lua script writers.
* [[Lua:Entity_typing|Entity types in Lua]]
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** [[:Category:Lua_Commands|Basic Lua commands]] FF-specific Lua functions.
* [[Lua:Map Location System|Map location system]]
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** [[:Category:Lua_Callbacks|Basic Lua callbacks]] Hooks into the FF code.
* [[Lua:Flags|Lua Flags]]
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** [[Lua:Entity_typing|Entity typing in Lua]] How to handle entity types in Lua.
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** [[Lua:Flags|Lua Flags]] Not the wavy things made of cloth. This is a useful reference to enumerations used in FF's Lua system.
  
[[Category:Mapping]] [[Category:Lua]]
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[[Category:Mapping]]

Revision as of 08:26, 14 June 2009

Fortress Forever allows users to create their own maps. Thanks to the LUA programming language that's implanted into Fortress Forever, map-makers are able to create their own game types.


Map Editing

Lua

  • Intro to Lua This guide shows how to use existing Lua code to create items such as player spawns, ammo bags, and flags. Great for mappers new to FF.
  • Map location system How to name areas of your map, and display those names on the player's screen.
  • Category:Lua A reference for Lua script writers.